pub trait PowerElementProviderProxyInterface: Send + Sync {
type GetPowerGoalsResponseFut: Future<Output = Result<Vec<PowerGoal>, Error>> + Send;
type GetClockSpeedLevelResponseFut: Future<Output = Result<PowerElementProviderGetClockSpeedLevelResult, Error>> + Send;
type SetClockLimitResponseFut: Future<Output = Result<PowerElementProviderSetClockLimitResult, Error>> + Send;
// Required methods
fn get_power_goals(&self) -> Self::GetPowerGoalsResponseFut;
fn get_clock_speed_level(
&self,
payload: &PowerElementProviderGetClockSpeedLevelRequest,
) -> Self::GetClockSpeedLevelResponseFut;
fn set_clock_limit(
&self,
payload: &PowerElementProviderSetClockLimitRequest,
) -> Self::SetClockLimitResponseFut;
}Required Associated Types§
type GetPowerGoalsResponseFut: Future<Output = Result<Vec<PowerGoal>, Error>> + Send
type GetClockSpeedLevelResponseFut: Future<Output = Result<PowerElementProviderGetClockSpeedLevelResult, Error>> + Send
type SetClockLimitResponseFut: Future<Output = Result<PowerElementProviderSetClockLimitResult, Error>> + Send
Required Methods§
fn get_power_goals(&self) -> Self::GetPowerGoalsResponseFut
fn get_clock_speed_level( &self, payload: &PowerElementProviderGetClockSpeedLevelRequest, ) -> Self::GetClockSpeedLevelResponseFut
fn set_clock_limit( &self, payload: &PowerElementProviderSetClockLimitRequest, ) -> Self::SetClockLimitResponseFut
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".