Enum Orientation
#[repr(u32)]pub enum Orientation {
Up = 1,
Down = 2,
Left = 3,
Right = 4,
UpFlipped = 5,
DownFlipped = 6,
LeftFlipped = 7,
RightFlipped = 8,
}
Expand description
Describes the intended orientation of a given stream relative to its encoded data. For clarity, the documentation for each enum value is accompanied by an orientation of the chiral ‘⮬’ symbol illustrating the orientation of the stream’s encoded data.
Variants§
Up = 1
⮬: The content is already in the correct orientation.
Down = 2
⮯: The content must be rotated 180 degrees to appear correct.
Left = 3
⮫: The content must be rotated 90 degrees left (counter-clockwise) to appear correct.
Right = 4
⮨: The content must be rotated 90 degrees right (clockwise) to appear correct.
UpFlipped = 5
⮭: The content must be flipped horizontally to appear correct.
DownFlipped = 6
⮮: The content must be flipped horizontally then rotated 180 degrees to appear correct.
LeftFlipped = 7
⮪: The content must be flipped horizontally then rotated 90 degrees left (counter-clockwise) to appear correct.
RightFlipped = 8
⮩: The content must be flipped horizontally then rotated 90 degrees right (clockwise) to appear correct.
Implementations§
§impl Orientation
impl Orientation
pub fn from_primitive(prim: u32) -> Option<Orientation>
pub const fn into_primitive(self) -> u32
pub fn is_unknown(&self) -> bool
is_unknown
Trait Implementations§
§impl Clone for Orientation
impl Clone for Orientation
§fn clone(&self) -> Orientation
fn clone(&self) -> Orientation
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for Orientation
impl Debug for Orientation
§impl<D> Decode<Orientation, D> for Orientationwhere
D: ResourceDialect,
impl<D> Decode<Orientation, D> for Orientationwhere
D: ResourceDialect,
§fn new_empty() -> Orientation
fn new_empty() -> Orientation
Self
. The specific value does not matter,
since it will be overwritten by decode
.§impl<D> Encode<Orientation, D> for Orientationwhere
D: ResourceDialect,
impl<D> Encode<Orientation, D> for Orientationwhere
D: ResourceDialect,
§impl Hash for Orientation
impl Hash for Orientation
§impl Ord for Orientation
impl Ord for Orientation
§impl PartialEq for Orientation
impl PartialEq for Orientation
§impl PartialOrd for Orientation
impl PartialOrd for Orientation
§impl TypeMarker for Orientation
impl TypeMarker for Orientation
§type Owned = Orientation
type Owned = Orientation
§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.§impl ValueTypeMarker for Orientation
impl ValueTypeMarker for Orientation
§type Borrowed<'a> = Orientation
type Borrowed<'a> = Orientation
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read more§fn borrow(
value: &<Orientation as TypeMarker>::Owned,
) -> <Orientation as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<Orientation as TypeMarker>::Owned, ) -> <Orientation as ValueTypeMarker>::Borrowed<'_>
&Self::Owned
to Self::Borrowed
.