#[repr(C)]
pub struct PhysicalDeviceVulkan11Features {
Show 14 fields pub sType: StructureType, pub pNext: *mut c_void, pub storageBuffer16BitAccess: Bool32, pub uniformAndStorageBuffer16BitAccess: Bool32, pub storagePushConstant16: Bool32, pub storageInputOutput16: Bool32, pub multiview: Bool32, pub multiviewGeometryShader: Bool32, pub multiviewTessellationShader: Bool32, pub variablePointersStorageBuffer: Bool32, pub variablePointers: Bool32, pub protectedMemory: Bool32, pub samplerYcbcrConversion: Bool32, pub shaderDrawParameters: Bool32,
}

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§sType: StructureType§pNext: *mut c_void§storageBuffer16BitAccess: Bool32§uniformAndStorageBuffer16BitAccess: Bool32§storagePushConstant16: Bool32§storageInputOutput16: Bool32§multiview: Bool32§multiviewGeometryShader: Bool32§multiviewTessellationShader: Bool32§variablePointersStorageBuffer: Bool32§variablePointers: Bool32§protectedMemory: Bool32§samplerYcbcrConversion: Bool32§shaderDrawParameters: Bool32

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impl Default for PhysicalDeviceVulkan11Features

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fn default() -> Self

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