#[repr(C)]pub struct PhysicalDeviceShaderFloat16Int8Features {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderFloat16: Bool32,
pub shaderInt8: Bool32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§shaderFloat16: Bool32
§shaderInt8: Bool32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderFloat16Int8Features
impl RefUnwindSafe for PhysicalDeviceShaderFloat16Int8Features
impl !Send for PhysicalDeviceShaderFloat16Int8Features
impl !Sync for PhysicalDeviceShaderFloat16Int8Features
impl Unpin for PhysicalDeviceShaderFloat16Int8Features
impl UnwindSafe for PhysicalDeviceShaderFloat16Int8Features
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more