pub trait AsyncUnlockable {
// Required method
fn unlocked_async<'life0, 'async_trait, F, U>(
s: &'life0 mut Self,
f: F,
) -> Pin<Box<dyn Future<Output = U> + 'async_trait>>
where F: AsyncFnOnce() -> U + 'async_trait,
U: 'async_trait,
Self: 'async_trait,
'life0: 'async_trait;
}Expand description
A trait for lock guards that can be temporarily unlocked asynchronously. This is useful for performing async operations while holding a lock, without causing deadlocks or holding the lock for an extended period.
Required Methods§
Sourcefn unlocked_async<'life0, 'async_trait, F, U>(
s: &'life0 mut Self,
f: F,
) -> Pin<Box<dyn Future<Output = U> + 'async_trait>>where
F: AsyncFnOnce() -> U + 'async_trait,
U: 'async_trait,
Self: 'async_trait,
'life0: 'async_trait,
fn unlocked_async<'life0, 'async_trait, F, U>(
s: &'life0 mut Self,
f: F,
) -> Pin<Box<dyn Future<Output = U> + 'async_trait>>where
F: AsyncFnOnce() -> U + 'async_trait,
U: 'async_trait,
Self: 'async_trait,
'life0: 'async_trait,
Temporarily unlocks the guard s, executes the async function f, and then
re-locks the guard.
The lock is guaranteed to be re-acquired before this function returns.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".