pub struct InputEventsRelayHandle { /* private fields */ }Implementations§
Source§impl InputEventsRelayHandle
impl InputEventsRelayHandle
pub fn add_touch_device( self: &Arc<Self>, device_id: DeviceId, open_files: OpenedFiles, inspect_status: Option<Arc<InputDeviceStatus>>, )
pub fn add_keyboard_device( &self, device_id: DeviceId, open_files: OpenedFiles, inspect_status: Option<Arc<InputDeviceStatus>>, )
pub fn remove_device(&self, device_id: DeviceId)
Auto Trait Implementations§
impl Freeze for InputEventsRelayHandle
impl !RefUnwindSafe for InputEventsRelayHandle
impl Send for InputEventsRelayHandle
impl Sync for InputEventsRelayHandle
impl Unpin for InputEventsRelayHandle
impl UnsafeUnpin for InputEventsRelayHandle
impl !UnwindSafe for InputEventsRelayHandle
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