pub struct IntervalTimer {
pub timer_id: TimerId,
pub signal_event: SignalEvent,
/* private fields */
}Fields§
§timer_id: TimerId§signal_event: SignalEventImplementations§
Source§impl IntervalTimer
impl IntervalTimer
pub fn new( timer_id: TimerId, timeline: Timeline, wakeup_type: TimerWakeup, signal_event: SignalEvent, ) -> Result<IntervalTimerHandle, Errno>
pub fn on_signal_delivered(self: &IntervalTimerHandle)
pub fn arm( self: &IntervalTimerHandle, current_task: &CurrentTask, new_value: itimerspec, is_absolute: bool, ) -> Result<(), Errno>
pub fn disarm(&self, current_task: &CurrentTask) -> Result<(), Errno>
pub fn time_remaining(&self) -> TimerRemaining
pub fn overrun_cur(&self) -> i32
pub fn overrun_last(&self) -> i32
Trait Implementations§
Source§impl Debug for IntervalTimer
impl Debug for IntervalTimer
Source§impl PartialEq for IntervalTimer
impl PartialEq for IntervalTimer
impl Eq for IntervalTimer
Auto Trait Implementations§
impl !Freeze for IntervalTimer
impl !RefUnwindSafe for IntervalTimer
impl Send for IntervalTimer
impl Sync for IntervalTimer
impl Unpin for IntervalTimer
impl !UnwindSafe for IntervalTimer
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