pub struct Button { /* private fields */ }Implementations§
Source§impl Button
impl Button
pub fn new( text: &str, icon: Option<RiveFacet>, button_options: ButtonOptions, builder: &mut SceneBuilder, ) -> Button
pub fn get_size(&self, scene: &mut Scene) -> Size
pub fn set_focused(&mut self, scene: &mut Scene, focused: bool)
pub fn handle_pointer_event( &mut self, scene: &mut Scene, context: &mut ViewAssistantContext, pointer_event: &Event, )
Auto Trait Implementations§
impl Freeze for Button
impl RefUnwindSafe for Button
impl Send for Button
impl Sync for Button
impl Unpin for Button
impl UnsafeUnpin for Button
impl UnwindSafe for Button
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