FuchsiaAppSet

Struct FuchsiaAppSet 

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pub struct FuchsiaAppSet { /* private fields */ }

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impl FuchsiaAppSet

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pub fn new(system_app: App, system_app_metadata: AppMetadata) -> Self

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pub fn add_eager_package(&mut self, package: EagerPackage)

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pub fn get_system_product_id(&self) -> &str

Get the system product id. Returns empty string if product id not set for the system app.

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pub fn get_system_current_channel(&self) -> &str

Get the current channel name from cohort name, returns empty string if no cohort name set for the app.

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pub fn get_system_target_channel(&self) -> &str

Get the target channel name from cohort hint, fallback to current channel if no hint.

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pub fn set_system_target_channel( &mut self, channel: Option<String>, id: Option<String>, )

Set the cohort hint of system app to |channel| and |id|.

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pub fn get_system_app_metadata(&self) -> &AppMetadata

Trait Implementations§

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impl AppSet for FuchsiaAppSet

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fn get_apps(&self) -> Vec<App>

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fn iter_mut_apps(&mut self) -> Box<dyn Iterator<Item = &mut App> + '_>

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fn get_system_app_id(&self) -> &str

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AppSetExt for T
where T: AppSet,

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fn all_valid(&self) -> bool

Return whether all the apps in the app set are valid.
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fn update_from_omaha(&mut self, app_responses: &[AppResponse])

Update the cohort and user counting for each app from Omaha app response.
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fn load<'a>( &'a mut self, storage: &'a impl Storage, ) -> Pin<Box<dyn Future<Output = ()> + 'a>>

Load data from |storage|, only overwrite existing fields if data exists.
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fn persist<'a>( &'a self, storage: &'a mut impl Storage, ) -> Pin<Box<dyn Future<Output = ()> + 'a>>

Persist cohort and user counting to |storage|, will try to set all of them to storage even if previous set fails. It will NOT call commit() on |storage|, caller is responsible to call commit().
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Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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