pub enum GeneratorState<I, R> {
Yielded(I),
Complete(R),
}Expand description
Emitted state from an async generator.
Variants§
Yielded(I)
The async generator yielded a value.
Complete(R)
The async generator completed with a return value.
Trait Implementations§
impl<I: Eq, R: Eq> Eq for GeneratorState<I, R>
Source§impl<I: PartialEq, R: PartialEq> PartialEq for GeneratorState<I, R>
impl<I: PartialEq, R: PartialEq> PartialEq for GeneratorState<I, R>
Source§fn eq(&self, other: &GeneratorState<I, R>) -> bool
fn eq(&self, other: &GeneratorState<I, R>) -> bool
self and other values to be equal, and is used by ==.impl<I: PartialEq, R: PartialEq> StructuralPartialEq for GeneratorState<I, R>
Auto Trait Implementations§
impl<I, R> Freeze for GeneratorState<I, R>
impl<I, R> RefUnwindSafe for GeneratorState<I, R>where
I: RefUnwindSafe,
R: RefUnwindSafe,
impl<I, R> Send for GeneratorState<I, R>
impl<I, R> Sync for GeneratorState<I, R>
impl<I, R> Unpin for GeneratorState<I, R>
impl<I, R> UnsafeUnpin for GeneratorState<I, R>where
I: UnsafeUnpin,
R: UnsafeUnpin,
impl<I, R> UnwindSafe for GeneratorState<I, R>where
I: UnwindSafe,
R: UnwindSafe,
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