pub trait InputDeviceRegistry {
// Required methods
fn add_touchscreen_device(
&mut self,
width: u32,
height: u32,
) -> Result<Box<dyn InputDevice>, Error>;
fn add_keyboard_device(&mut self) -> Result<Box<dyn InputDevice>, Error>;
fn add_media_buttons_device(
&mut self,
) -> Result<Box<dyn InputDevice>, Error>;
fn add_mouse_device(
&mut self,
width: u32,
height: u32,
) -> Result<Box<dyn InputDevice>, Error>;
}Required Methods§
fn add_touchscreen_device( &mut self, width: u32, height: u32, ) -> Result<Box<dyn InputDevice>, Error>
fn add_keyboard_device(&mut self) -> Result<Box<dyn InputDevice>, Error>
fn add_mouse_device( &mut self, width: u32, height: u32, ) -> Result<Box<dyn InputDevice>, Error>
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".