Struct LotsOfVectors
pub struct LotsOfVectors {
pub v1: Vec<u16>,
pub v2: Vec<u32>,
pub v3: Vec<u64>,
pub v4: Vec<String>,
pub v5: Vec<i8>,
pub v6: Vec<i16>,
pub v7: Vec<i32>,
pub v8: Vec<i64>,
pub v9: Vec<bool>,
}
Fields§
§v1: Vec<u16>
§v2: Vec<u32>
§v3: Vec<u64>
§v4: Vec<String>
§v5: Vec<i8>
§v6: Vec<i16>
§v7: Vec<i32>
§v8: Vec<i64>
§v9: Vec<bool>
Trait Implementations§
§impl Clone for LotsOfVectors
impl Clone for LotsOfVectors
§fn clone(&self) -> LotsOfVectors
fn clone(&self) -> LotsOfVectors
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for LotsOfVectors
impl Debug for LotsOfVectors
§impl<D> Decode<LotsOfVectors, D> for LotsOfVectorswhere
D: ResourceDialect,
impl<D> Decode<LotsOfVectors, D> for LotsOfVectorswhere
D: ResourceDialect,
§fn new_empty() -> LotsOfVectors
fn new_empty() -> LotsOfVectors
Creates a valid instance of
Self
. The specific value does not matter,
since it will be overwritten by decode
.§impl<D> Encode<LotsOfVectors, D> for &LotsOfVectorswhere
D: ResourceDialect,
impl<D> Encode<LotsOfVectors, D> for &LotsOfVectorswhere
D: ResourceDialect,
§impl Hash for LotsOfVectors
impl Hash for LotsOfVectors
§impl Ord for LotsOfVectors
impl Ord for LotsOfVectors
§impl PartialEq for LotsOfVectors
impl PartialEq for LotsOfVectors
§impl PartialOrd for LotsOfVectors
impl PartialOrd for LotsOfVectors
§impl TypeMarker for LotsOfVectors
impl TypeMarker for LotsOfVectors
§type Owned = LotsOfVectors
type Owned = LotsOfVectors
The owned Rust type which this FIDL type decodes into.
§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.Source§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read moreSource§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.§impl ValueTypeMarker for LotsOfVectors
impl ValueTypeMarker for LotsOfVectors
§type Borrowed<'a> = &'a LotsOfVectors
type Borrowed<'a> = &'a LotsOfVectors
The Rust type to use for encoding. This is a particular
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read more§fn borrow(
value: &<LotsOfVectors as TypeMarker>::Owned,
) -> <LotsOfVectors as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<LotsOfVectors as TypeMarker>::Owned, ) -> <LotsOfVectors as ValueTypeMarker>::Borrowed<'_>
Cheaply converts from
&Self::Owned
to Self::Borrowed
.impl Eq for LotsOfVectors
impl Persistable for LotsOfVectors
impl StructuralPartialEq for LotsOfVectors
Auto Trait Implementations§
impl Freeze for LotsOfVectors
impl RefUnwindSafe for LotsOfVectors
impl Send for LotsOfVectors
impl Sync for LotsOfVectors
impl Unpin for LotsOfVectors
impl UnwindSafe for LotsOfVectors
Blanket Implementations§
Source§impl<T> Body for Twhere
T: Persistable,
impl<T> Body for Twhere
T: Persistable,
Source§type MarkerAtTopLevel = T
type MarkerAtTopLevel = T
The marker type to use when the body is at the top-level.
Source§type MarkerInResultUnion = T
type MarkerInResultUnion = T
The marker type to use when the body is nested in a result union.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more