pub struct ChildRealmProxy { /* private fields */ }
Implementations§
Source§impl ChildRealmProxy
impl ChildRealmProxy
Sourcepub fn new(channel: AsyncChannel) -> Self
pub fn new(channel: AsyncChannel) -> Self
Create a new Proxy for test.componentmanager.stresstests/ChildRealm.
Sourcepub fn take_event_stream(&self) -> ChildRealmEventStream
pub fn take_event_stream(&self) -> ChildRealmEventStream
Get a Stream of events from the remote end of the protocol.
§Panics
Panics if the event stream was already taken.
pub fn stop_children( &self, ) -> QueryResponseFut<(), DefaultFuchsiaResourceDialect>
Sourcepub fn create_children(
&self,
direct_children: u16,
tree_height: u16,
) -> QueryResponseFut<(), DefaultFuchsiaResourceDialect>
pub fn create_children( &self, direct_children: u16, tree_height: u16, ) -> QueryResponseFut<(), DefaultFuchsiaResourceDialect>
Create nested children in this realm.
direct_children
- Num of direct children of this realm.
tree_height
- Height of the realm tree to create.
Returns once all children are running.
Trait Implementations§
Source§impl ChildRealmProxyInterface for ChildRealmProxy
impl ChildRealmProxyInterface for ChildRealmProxy
type StopChildrenResponseFut = QueryResponseFut<()>
type CreateChildrenResponseFut = QueryResponseFut<()>
fn stop(&self) -> Result<(), Error>
fn stop_children(&self) -> Self::StopChildrenResponseFut
fn create_children( &self, direct_children: u16, tree_height: u16, ) -> Self::CreateChildrenResponseFut
Source§impl Clone for ChildRealmProxy
impl Clone for ChildRealmProxy
Source§fn clone(&self) -> ChildRealmProxy
fn clone(&self) -> ChildRealmProxy
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ChildRealmProxy
impl Debug for ChildRealmProxy
Source§impl Proxy for ChildRealmProxy
impl Proxy for ChildRealmProxy
Source§type Protocol = ChildRealmMarker
type Protocol = ChildRealmMarker
The protocol which this
Proxy
controls.Source§fn from_channel(inner: AsyncChannel) -> Self
fn from_channel(inner: AsyncChannel) -> Self
Create a proxy over the given channel.
Source§fn into_channel(self) -> Result<AsyncChannel, Self>
fn into_channel(self) -> Result<AsyncChannel, Self>
Attempt to convert the proxy back into a channel. Read more
Source§fn as_channel(&self) -> &AsyncChannel
fn as_channel(&self) -> &AsyncChannel
Get a reference to the proxy’s underlying channel. Read more
Auto Trait Implementations§
impl Freeze for ChildRealmProxy
impl !RefUnwindSafe for ChildRealmProxy
impl Send for ChildRealmProxy
impl Sync for ChildRealmProxy
impl Unpin for ChildRealmProxy
impl !UnwindSafe for ChildRealmProxy
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
Source§impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T> ProxyHasClient for Twhere
T: Proxy,
impl<T> ProxyHasClient for Twhere
T: Proxy,
Source§fn client(&self) -> Result<ZirconClient, Infallible>
fn client(&self) -> Result<ZirconClient, Infallible>
Get a “client” for this proxy. This is just an object which has methods
for a few common handle creation operations.