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TicTacToeLocalServerHandler

Trait TicTacToeLocalServerHandler 

Source
pub trait TicTacToeLocalServerHandler<___T = Channel>
where ___T: Transport,
{ // Required methods fn start_game( &mut self, request: Request<StartGame, ___T>, ) -> impl Future<Output = ()>; fn make_move( &mut self, request: Request<MakeMove, ___T>, responder: Responder<MakeMove, ___T>, ) -> impl Future<Output = ()>; }
Expand description

A server handler for the TicTacToe protocol.

See TicTacToe for more details.

Required Methods§

Source

fn start_game( &mut self, request: Request<StartGame, ___T>, ) -> impl Future<Output = ()>

Source

fn make_move( &mut self, request: Request<MakeMove, ___T>, responder: Responder<MakeMove, ___T>, ) -> impl Future<Output = ()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementations on Foreign Types§

Source§

impl<___H, ___T> TicTacToeLocalServerHandler<___T> for Local<___H>
where ___H: TicTacToeServerHandler<___T>, ___T: Transport,

Source§

async fn start_game(&mut self, request: Request<StartGame, ___T>)

Source§

async fn make_move( &mut self, request: Request<MakeMove, ___T>, responder: Responder<MakeMove, ___T>, )

Implementors§