#[repr(C)]pub struct GameState {}Trait Implementations§
Source§impl CompatFrom<GameState> for GameState
impl CompatFrom<GameState> for GameState
Source§fn compat_from(value: GameState) -> Self
fn compat_from(value: GameState) -> Self
Converts
value into a value of this type.Source§impl CompatFrom<GameState> for GameState
impl CompatFrom<GameState> for GameState
Source§fn compat_from(value: GameState) -> Self
fn compat_from(value: GameState) -> Self
Converts
value into a value of this type.Source§impl<'a, ___E> Encode<GameState, ___E> for &'a GameStatewhere
___E: InternalHandleEncoder + ?Sized,
impl<'a, ___E> Encode<GameState, ___E> for &'a GameStatewhere
___E: InternalHandleEncoder + ?Sized,
Source§impl<___E> Encode<GameState, ___E> for GameStatewhere
___E: InternalHandleEncoder + ?Sized,
impl<___E> Encode<GameState, ___E> for GameStatewhere
___E: InternalHandleEncoder + ?Sized,
Source§impl<'a, ___E> EncodeOption<Box<'static, GameState>, ___E> for &'a GameState
impl<'a, ___E> EncodeOption<Box<'static, GameState>, ___E> for &'a GameState
Source§fn encode_option(
this: Option<Self>,
encoder: &mut ___E,
out: &mut MaybeUninit<Box<'static, GameState>>,
_: (),
) -> Result<(), EncodeError>
fn encode_option( this: Option<Self>, encoder: &mut ___E, out: &mut MaybeUninit<Box<'static, GameState>>, _: (), ) -> Result<(), EncodeError>
Encodes this optional value into an encoder and output.
Source§impl<___E> EncodeOption<Box<'static, GameState>, ___E> for GameState
impl<___E> EncodeOption<Box<'static, GameState>, ___E> for GameState
Source§fn encode_option(
this: Option<Self>,
encoder: &mut ___E,
out: &mut MaybeUninit<Box<'static, GameState>>,
_: (),
) -> Result<(), EncodeError>
fn encode_option( this: Option<Self>, encoder: &mut ___E, out: &mut MaybeUninit<Box<'static, GameState>>, _: (), ) -> Result<(), EncodeError>
Encodes this optional value into an encoder and output.
Source§impl FromWireRef<GameState> for GameState
impl FromWireRef<GameState> for GameState
Source§fn from_wire_ref(wire: &GameState) -> Self
fn from_wire_ref(wire: &GameState) -> Self
Converts the given reference to this type.
Source§impl Ord for GameState
impl Ord for GameState
Source§impl PartialOrd for GameState
impl PartialOrd for GameState
impl Copy for GameState
impl Eq for GameState
impl StructuralPartialEq for GameState
Auto Trait Implementations§
impl Freeze for GameState
impl RefUnwindSafe for GameState
impl Send for GameState
impl Sync for GameState
impl Unpin for GameState
impl UnsafeUnpin for GameState
impl UnwindSafe for GameState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
Source§impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
§impl<T, W> FromWireOption<Box<'_, W>> for Twhere
T: FromWire<W>,
impl<T, W> FromWireOption<Box<'_, W>> for Twhere
T: FromWire<W>,
§fn from_wire_option(wire: Box<'_, W>) -> Option<T>
fn from_wire_option(wire: Box<'_, W>) -> Option<T>
Converts the given owned value to an option of this type.
§impl<T, W> FromWireOptionRef<Box<'_, W>> for Twhere
T: FromWireRef<W>,
impl<T, W> FromWireOptionRef<Box<'_, W>> for Twhere
T: FromWireRef<W>,
§fn from_wire_option_ref(wire: &Box<'_, W>) -> Option<T>
fn from_wire_option_ref(wire: &Box<'_, W>) -> Option<T>
Converts the given reference to an option of this type.
§impl<T> InstanceFromServiceTransport<T> for T
impl<T> InstanceFromServiceTransport<T> for T
§fn from_service_transport(handle: T) -> T
fn from_service_transport(handle: T) -> T
Converts the given service transport handle of type
T to [Self]