pub enum InputEvent {
Pointer(PointerEvent),
Keyboard(KeyboardEvent),
Focus(FocusEvent),
}
Variants§
Implementations§
source§impl InputEvent
impl InputEvent
Trait Implementations§
source§impl Autonull for InputEvent
impl Autonull for InputEvent
source§fn naturally_nullable(_context: &Context) -> bool
fn naturally_nullable(_context: &Context) -> bool
Returns true if the type is naturally able to be nullable. Read more
source§impl Clone for InputEvent
impl Clone for InputEvent
source§fn clone(&self) -> InputEvent
fn clone(&self) -> InputEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for InputEvent
impl Debug for InputEvent
source§impl Decodable for InputEvent
impl Decodable for InputEvent
source§fn decode(&mut self, decoder: &mut Decoder<'_>, offset: usize) -> Result<()>
fn decode(&mut self, decoder: &mut Decoder<'_>, offset: usize) -> Result<()>
Decodes an object of this type from the decoder’s buffers into
self
.
Callers must ensure that offset
is a multiple of
Layout::inline_align
, and that decoder.buf
has room for reading
Layout::inline_size
bytes at offset
. Read moresource§impl Encodable for InputEvent
impl Encodable for InputEvent
source§fn encode(
&mut self,
encoder: &mut Encoder<'_, '_>,
offset: usize,
recursion_depth: usize
) -> Result<()>
fn encode( &mut self, encoder: &mut Encoder<'_, '_>, offset: usize, recursion_depth: usize ) -> Result<()>
Encode the object into the buffer. Any handles stored in the object are
swapped for
Handle::INVALID
. Callers must ensure that offset
is a
multiple of Layout::inline_align
, and that encoder.buf
has room for
writing Layout::inline_size
bytes at offset
. Read moresource§impl Layout for InputEvent
impl Layout for InputEvent
source§fn inline_align(_context: &Context) -> usize
fn inline_align(_context: &Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
source§fn inline_size(context: &Context) -> usize
fn inline_size(context: &Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for the type’s alignment. Must be a multiple of
inline_align
.§fn supports_simple_copy() -> boolwhere
Self: Sized,
fn supports_simple_copy() -> boolwhere Self: Sized,
Returns true iff the type can be encoded or decoded via simple copy. Read more
source§impl PartialEq<InputEvent> for InputEvent
impl PartialEq<InputEvent> for InputEvent
source§fn eq(&self, other: &InputEvent) -> bool
fn eq(&self, other: &InputEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd<InputEvent> for InputEvent
impl PartialOrd<InputEvent> for InputEvent
source§fn partial_cmp(&self, other: &InputEvent) -> Option<Ordering>
fn partial_cmp(&self, other: &InputEvent) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for InputEvent
impl Persistable for InputEvent
impl StructuralPartialEq for InputEvent
impl TopLevel for InputEvent
Auto Trait Implementations§
impl RefUnwindSafe for InputEvent
impl Send for InputEvent
impl Sync for InputEvent
impl Unpin for InputEvent
impl UnwindSafe for InputEvent
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> LayoutObject for Twhere
T: Layout,
impl<T> LayoutObject for Twhere T: Layout,
§fn inline_align(&self, context: &Context) -> usize
fn inline_align(&self, context: &Context) -> usize
See
Layout::inline_align
.§fn inline_size(&self, context: &Context) -> usize
fn inline_size(&self, context: &Context) -> usize
See
Layout::inline_size
.