Struct fidl_fuchsia_ui_gfx::Vec4
source · pub struct Vec4 {
pub x: f32,
pub y: f32,
pub z: f32,
pub w: f32,
}
Fields§
§x: f32
§y: f32
§z: f32
§w: f32
Trait Implementations§
source§impl Decode<Vec4> for Vec4
impl Decode<Vec4> for Vec4
source§impl<T0: Encode<f32>, T1: Encode<f32>, T2: Encode<f32>, T3: Encode<f32>> Encode<Vec4> for (T0, T1, T2, T3)
impl<T0: Encode<f32>, T1: Encode<f32>, T2: Encode<f32>, T3: Encode<f32>> Encode<Vec4> for (T0, T1, T2, T3)
source§impl PartialEq<Vec4> for Vec4
impl PartialEq<Vec4> for Vec4
source§impl PartialOrd<Vec4> for Vec4
impl PartialOrd<Vec4> for Vec4
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moresource§impl TypeMarker for Vec4
impl TypeMarker for Vec4
source§fn inline_align(context: Context) -> usize
fn inline_align(context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
source§fn inline_size(context: Context) -> usize
fn inline_size(context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.