pub struct ScreenCaptureSynchronousProxy { /* private fields */ }
Implementations§
Source§impl ScreenCaptureSynchronousProxy
impl ScreenCaptureSynchronousProxy
pub fn new(channel: Channel) -> Self
pub fn into_channel(self) -> Channel
Sourcepub fn wait_for_event(
&self,
deadline: MonotonicInstant,
) -> Result<ScreenCaptureEvent, Error>
pub fn wait_for_event( &self, deadline: MonotonicInstant, ) -> Result<ScreenCaptureEvent, Error>
Waits until an event arrives and returns it. It is safe for other threads to make concurrent requests while waiting for an event.
Sourcepub fn configure(
&self,
payload: ScreenCaptureConfig,
___deadline: MonotonicInstant,
) -> Result<ScreenCaptureConfigureResult, Error>
pub fn configure( &self, payload: ScreenCaptureConfig, ___deadline: MonotonicInstant, ) -> Result<ScreenCaptureConfigureResult, Error>
Clients should first use the Allocator protocol to register a BufferCollection. This function will fail with BAD_OPERATION unless all clients of the BufferCollection have set their constraints.
Afterwards, clients should create and configure the images that will eventually be rendered to using this method. All the buffers in the collection from 0 to (buffer_count-1) may be used for screen capture.
Clients are responsible for determining the rotation of the display, and applying the corrective rotation. For instance, if the display is mounted 90 degrees clockwise (the “top” is on the right, when looking at the display), then the client should specify a 270 degree rotation to account for it.
Similarly, the clients are responsible for specifying a buffer big enough for the rotated image. If the buffer is too small, a best effort attempt will be made to render the image.
Finally, clients request the server to render the current screen to the
shared buffers using [GetNextFrame
].
[Configure
] can be called again with a new BufferCollectionImportToken
if the client wishes to change any of the configuration settings. In
this case all the buffers from the previous call to [Configure
] will
be released.
Sourcepub fn get_next_frame(
&self,
payload: GetNextFrameArgs,
___deadline: MonotonicInstant,
) -> Result<ScreenCaptureGetNextFrameResult, Error>
pub fn get_next_frame( &self, payload: GetNextFrameArgs, ___deadline: MonotonicInstant, ) -> Result<ScreenCaptureGetNextFrameResult, Error>
Following a successful call to [Configure
], clients can call
GetNextFrame. This will populate a buffer with the most recent frame.
Clients should wait on the zx::event they pass for successful completion of the screenshot. It is not guaranteed that the screenshot will be completed by the time this function returns.
The requested image will be in the BufferCollection that the client set up in the VMO at the index specified by buffer_id.
When ScreenCapture is used to provide a stream, the rate that the client calls GetNextFrame will drive the frame rate.
Errors: BAD_OPERATION if Configure was not called, or not called successfully MISSING_ARGS if a required argument is not present BUFFER_FULL if all buffers in the BufferCollection are in use. In this case, ReleaseFrame must be called to make a buffer available before this function can be called successfully.
Sourcepub fn release_frame(
&self,
buffer_id: u32,
___deadline: MonotonicInstant,
) -> Result<ScreenCaptureReleaseFrameResult, Error>
pub fn release_frame( &self, buffer_id: u32, ___deadline: MonotonicInstant, ) -> Result<ScreenCaptureReleaseFrameResult, Error>
Once the client no longer needs an image, they can call ReleaseFrame on the VMO index of the buffer so that the server can reuse it in the future.
Trait Implementations§
Source§impl SynchronousProxy for ScreenCaptureSynchronousProxy
impl SynchronousProxy for ScreenCaptureSynchronousProxy
Source§type Proxy = ScreenCaptureProxy
type Proxy = ScreenCaptureProxy
Source§type Protocol = ScreenCaptureMarker
type Protocol = ScreenCaptureMarker
Proxy
controls.