pub enum RoutesV4Request {
    GlobalRouteSet {
        route_set: ServerEnd<RouteSetV4Marker>,
        control_handle: RoutesV4ControlHandle,
    },
}
Expand description

Provides access to IPv4 routes.

This protocol provides the ability to bypass regular ownership-controls which allow only the route set owner to remove routes it added.

Circumventing the strong-ownership semantics through use of this protocol is highly discouraged and applications considering use of this protocol are encouraged to exhaust other options first by working with the Netstack team to find an alternative solution.

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GlobalRouteSet

Returns a RouteSetV4 containing all IPv4 routes from the global routing table. Clients have unilateral access to add or remove routes from the set. This includes the ability to remove routes installed by the system, or routes installed by other clients of the RouteSetV4 protocol.

Note that the established connection to the RouteSetV4 protocol will have a few notable differences from a RouteSetV4 obtained by [fuchsia.net.routes.admin/RouteTableV4.NewRouteSet]:

  • When removing a route from this route set, the route will be completely removed from the system, including removal from all other route sets to which it belongs.
  • The protocol does not encode the lifetime of the route set or its routes. Closing the client end will not cause the routes within this route set to be removed from the system. Thus, routes added via this route set will effectively be abandoned/unowned after this client-end closes.
  • request route set grants access to the RouteSetV4 protocol.

Fields

§route_set: ServerEnd<RouteSetV4Marker>
§control_handle: RoutesV4ControlHandle

Implementations§

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impl RoutesV4Request

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pub fn into_global_route_set( self ) -> Option<(ServerEnd<RouteSetV4Marker>, RoutesV4ControlHandle)>

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pub fn method_name(&self) -> &'static str

Name of the method defined in FIDL

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impl Debug for RoutesV4Request

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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