pub struct LookupProxy { /* private fields */ }
Implementations§
Source§impl LookupProxy
impl LookupProxy
Sourcepub fn take_event_stream(&self) -> LookupEventStream
pub fn take_event_stream(&self) -> LookupEventStream
Get a Stream of events from the remote end of the protocol.
§Panics
Panics if the event stream was already taken.
Sourcepub fn lookup_ip(
&self,
hostname: &str,
options: &LookupIpOptions,
) -> QueryResponseFut<LookupLookupIpResult, DefaultFuchsiaResourceDialect>
pub fn lookup_ip( &self, hostname: &str, options: &LookupIpOptions, ) -> QueryResponseFut<LookupLookupIpResult, DefaultFuchsiaResourceDialect>
Lookup a list of IP addresses by hostname.
Sourcepub fn lookup_hostname(
&self,
addr: &IpAddress,
) -> QueryResponseFut<LookupLookupHostnameResult, DefaultFuchsiaResourceDialect>
pub fn lookup_hostname( &self, addr: &IpAddress, ) -> QueryResponseFut<LookupLookupHostnameResult, DefaultFuchsiaResourceDialect>
Look up a hostname by IP address.
Trait Implementations§
Source§impl Clone for LookupProxy
impl Clone for LookupProxy
Source§fn clone(&self) -> LookupProxy
fn clone(&self) -> LookupProxy
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for LookupProxy
impl Debug for LookupProxy
Source§impl LookupProxyInterface for LookupProxy
impl LookupProxyInterface for LookupProxy
type LookupIpResponseFut = QueryResponseFut<Result<LookupResult, LookupError>>
type LookupHostnameResponseFut = QueryResponseFut<Result<String, LookupError>>
fn lookup_ip( &self, hostname: &str, options: &LookupIpOptions, ) -> Self::LookupIpResponseFut
fn lookup_hostname(&self, addr: &IpAddress) -> Self::LookupHostnameResponseFut
Source§impl Proxy for LookupProxy
impl Proxy for LookupProxy
Source§type Protocol = LookupMarker
type Protocol = LookupMarker
The protocol which this
Proxy
controls.Source§fn from_channel(inner: AsyncChannel) -> Self
fn from_channel(inner: AsyncChannel) -> Self
Create a proxy over the given channel.
Source§fn into_channel(self) -> Result<AsyncChannel, Self>
fn into_channel(self) -> Result<AsyncChannel, Self>
Attempt to convert the proxy back into a channel. Read more
Source§fn as_channel(&self) -> &AsyncChannel
fn as_channel(&self) -> &AsyncChannel
Get a reference to the proxy’s underlying channel. Read more
§fn into_client_end(self) -> Result<ClientEnd<Self::Protocol>, Self>
fn into_client_end(self) -> Result<ClientEnd<Self::Protocol>, Self>
Attempt to convert the proxy back into a client end. Read more
Auto Trait Implementations§
impl Freeze for LookupProxy
impl !RefUnwindSafe for LookupProxy
impl Send for LookupProxy
impl Sync for LookupProxy
impl Unpin for LookupProxy
impl !UnwindSafe for LookupProxy
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
§impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> ProxyHasClient for Twhere
T: Proxy,
impl<T> ProxyHasClient for Twhere
T: Proxy,
§fn client(&self) -> Result<ZirconClient, Infallible>
fn client(&self) -> Result<ZirconClient, Infallible>
Get a “client” for this proxy. This is just an object which has methods
for a few common handle creation operations.