pub trait SecureFastRpcProxyInterface: Send + Sync {
type GetChannelIdResponseFut: Future<Output = Result<SecureFastRpcGetChannelIdResult, Error>> + Send;
type AllocateResponseFut: Future<Output = Result<SecureFastRpcAllocateResult, Error>> + Send;
type GetCapabilitiesResponseFut: Future<Output = Result<SecureFastRpcGetCapabilitiesResult, Error>> + Send;
type AttachRootDomainResponseFut: Future<Output = Result<SecureFastRpcAttachRootDomainResult, Error>> + Send;
type CreateStaticDomainResponseFut: Future<Output = Result<SecureFastRpcCreateStaticDomainResult, Error>> + Send;
// Required methods
fn get_channel_id(&self) -> Self::GetChannelIdResponseFut;
fn allocate(&self, size: u64) -> Self::AllocateResponseFut;
fn get_capabilities(&self) -> Self::GetCapabilitiesResponseFut;
fn attach_root_domain(
&self,
server: ServerEnd<RemoteDomainMarker>,
) -> Self::AttachRootDomainResponseFut;
fn create_static_domain(
&self,
name: &str,
memory_size: u32,
server: ServerEnd<RemoteDomainMarker>,
) -> Self::CreateStaticDomainResponseFut;
}Required Associated Types§
type GetChannelIdResponseFut: Future<Output = Result<SecureFastRpcGetChannelIdResult, Error>> + Send
type AllocateResponseFut: Future<Output = Result<SecureFastRpcAllocateResult, Error>> + Send
type GetCapabilitiesResponseFut: Future<Output = Result<SecureFastRpcGetCapabilitiesResult, Error>> + Send
type AttachRootDomainResponseFut: Future<Output = Result<SecureFastRpcAttachRootDomainResult, Error>> + Send
type CreateStaticDomainResponseFut: Future<Output = Result<SecureFastRpcCreateStaticDomainResult, Error>> + Send
Required Methods§
fn get_channel_id(&self) -> Self::GetChannelIdResponseFut
fn allocate(&self, size: u64) -> Self::AllocateResponseFut
fn get_capabilities(&self) -> Self::GetCapabilitiesResponseFut
fn attach_root_domain( &self, server: ServerEnd<RemoteDomainMarker>, ) -> Self::AttachRootDomainResponseFut
fn create_static_domain( &self, name: &str, memory_size: u32, server: ServerEnd<RemoteDomainMarker>, ) -> Self::CreateStaticDomainResponseFut
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".