pub struct PlayerApplicationSettings {
pub equalizer: Option<Equalizer>,
pub repeat_status_mode: Option<RepeatStatusMode>,
pub shuffle_mode: Option<ShuffleMode>,
pub scan_mode: Option<ScanMode>,
pub custom_settings: Option<Vec<CustomPlayerApplicationSetting>>,
/* private fields */
}
Expand description
Defined by AVRCP 1.6.2 Appendix F (player application settings).
Fields§
§equalizer: Option<Equalizer>
The equalizer status of the remote target.
repeat_status_mode: Option<RepeatStatusMode>
The repeat mode status of the remote target.
shuffle_mode: Option<ShuffleMode>
The shuffle mode status of the remote target.
scan_mode: Option<ScanMode>
The scan mode status of the remote target.
custom_settings: Option<Vec<CustomPlayerApplicationSetting>>
Custom settings that are specification allowed.
Trait Implementations§
Source§impl Clone for PlayerApplicationSettings
impl Clone for PlayerApplicationSettings
Source§fn clone(&self) -> PlayerApplicationSettings
fn clone(&self) -> PlayerApplicationSettings
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerApplicationSettings
impl Debug for PlayerApplicationSettings
Source§impl<D: ResourceDialect> Decode<PlayerApplicationSettings, D> for PlayerApplicationSettings
impl<D: ResourceDialect> Decode<PlayerApplicationSettings, D> for PlayerApplicationSettings
Source§impl Default for PlayerApplicationSettings
impl Default for PlayerApplicationSettings
Source§fn default() -> PlayerApplicationSettings
fn default() -> PlayerApplicationSettings
Returns the “default value” for a type. Read more
Source§impl<D: ResourceDialect> Encode<PlayerApplicationSettings, D> for &PlayerApplicationSettings
impl<D: ResourceDialect> Encode<PlayerApplicationSettings, D> for &PlayerApplicationSettings
Source§impl TypeMarker for PlayerApplicationSettings
impl TypeMarker for PlayerApplicationSettings
Source§type Owned = PlayerApplicationSettings
type Owned = PlayerApplicationSettings
The owned Rust type which this FIDL type decodes into.
Source§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
Source§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.Source§impl ValueTypeMarker for PlayerApplicationSettings
impl ValueTypeMarker for PlayerApplicationSettings
Source§type Borrowed<'a> = &'a PlayerApplicationSettings
type Borrowed<'a> = &'a PlayerApplicationSettings
The Rust type to use for encoding. This is a particular
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read moreimpl Persistable for PlayerApplicationSettings
impl StructuralPartialEq for PlayerApplicationSettings
Auto Trait Implementations§
impl Freeze for PlayerApplicationSettings
impl RefUnwindSafe for PlayerApplicationSettings
impl Send for PlayerApplicationSettings
impl Sync for PlayerApplicationSettings
impl Unpin for PlayerApplicationSettings
impl UnwindSafe for PlayerApplicationSettings
Blanket Implementations§
§impl<T> Body for Twhere
T: Persistable,
impl<T> Body for Twhere
T: Persistable,
§type MarkerAtTopLevel = T
type MarkerAtTopLevel = T
The marker type to use when the body is at the top-level.
§type MarkerInResultUnion = T
type MarkerInResultUnion = T
The marker type to use when the body is nested in a result union.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)