Enum PlayerApplicationSettingAttributeId
#[repr(u8)]pub enum PlayerApplicationSettingAttributeId {
Equalizer = 1,
RepeatStatusMode = 2,
ShuffleMode = 3,
ScanMode = 4,
}
Expand description
0x80 - 0xFF is reserved for custom player application settings. Defined by AVRCP 1.6.2 Appendix F (player application settings).
Variants§
Implementations§
§impl PlayerApplicationSettingAttributeId
impl PlayerApplicationSettingAttributeId
pub fn from_primitive(prim: u8) -> Option<PlayerApplicationSettingAttributeId>
pub const fn into_primitive(self) -> u8
pub fn is_unknown(&self) -> bool
👎Deprecated: Strict enums should not use
is_unknown
Trait Implementations§
§impl Clone for PlayerApplicationSettingAttributeId
impl Clone for PlayerApplicationSettingAttributeId
§fn clone(&self) -> PlayerApplicationSettingAttributeId
fn clone(&self) -> PlayerApplicationSettingAttributeId
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl<D> Decode<PlayerApplicationSettingAttributeId, D> for PlayerApplicationSettingAttributeIdwhere
D: ResourceDialect,
impl<D> Decode<PlayerApplicationSettingAttributeId, D> for PlayerApplicationSettingAttributeIdwhere
D: ResourceDialect,
§fn new_empty() -> PlayerApplicationSettingAttributeId
fn new_empty() -> PlayerApplicationSettingAttributeId
Creates a valid instance of
Self
. The specific value does not matter,
since it will be overwritten by decode
.§impl<D> Encode<PlayerApplicationSettingAttributeId, D> for PlayerApplicationSettingAttributeIdwhere
D: ResourceDialect,
impl<D> Encode<PlayerApplicationSettingAttributeId, D> for PlayerApplicationSettingAttributeIdwhere
D: ResourceDialect,
§impl Hash for PlayerApplicationSettingAttributeId
impl Hash for PlayerApplicationSettingAttributeId
§impl Ord for PlayerApplicationSettingAttributeId
impl Ord for PlayerApplicationSettingAttributeId
§fn cmp(&self, other: &PlayerApplicationSettingAttributeId) -> Ordering
fn cmp(&self, other: &PlayerApplicationSettingAttributeId) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
§impl PartialEq for PlayerApplicationSettingAttributeId
impl PartialEq for PlayerApplicationSettingAttributeId
§fn eq(&self, other: &PlayerApplicationSettingAttributeId) -> bool
fn eq(&self, other: &PlayerApplicationSettingAttributeId) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.§impl PartialOrd for PlayerApplicationSettingAttributeId
impl PartialOrd for PlayerApplicationSettingAttributeId
§impl TypeMarker for PlayerApplicationSettingAttributeId
impl TypeMarker for PlayerApplicationSettingAttributeId
§type Owned = PlayerApplicationSettingAttributeId
type Owned = PlayerApplicationSettingAttributeId
The owned Rust type which this FIDL type decodes into.
§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.§impl ValueTypeMarker for PlayerApplicationSettingAttributeId
impl ValueTypeMarker for PlayerApplicationSettingAttributeId
§type Borrowed<'a> = PlayerApplicationSettingAttributeId
type Borrowed<'a> = PlayerApplicationSettingAttributeId
The Rust type to use for encoding. This is a particular
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read more§fn borrow(
value: &<PlayerApplicationSettingAttributeId as TypeMarker>::Owned,
) -> <PlayerApplicationSettingAttributeId as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<PlayerApplicationSettingAttributeId as TypeMarker>::Owned, ) -> <PlayerApplicationSettingAttributeId as ValueTypeMarker>::Borrowed<'_>
Cheaply converts from
&Self::Owned
to Self::Borrowed
.impl Copy for PlayerApplicationSettingAttributeId
impl Eq for PlayerApplicationSettingAttributeId
impl StructuralPartialEq for PlayerApplicationSettingAttributeId
Auto Trait Implementations§
impl Freeze for PlayerApplicationSettingAttributeId
impl RefUnwindSafe for PlayerApplicationSettingAttributeId
impl Send for PlayerApplicationSettingAttributeId
impl Sync for PlayerApplicationSettingAttributeId
impl Unpin for PlayerApplicationSettingAttributeId
impl UnwindSafe for PlayerApplicationSettingAttributeId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more