pub struct PlayerPlayResponder { /* private fields */ }
Implementations§
Source§impl PlayerPlayResponder
impl PlayerPlayResponder
Sourcepub fn send(
self,
result: Result<PlayerPlayResponse, Error>,
) -> Result<(), Error>
pub fn send( self, result: Result<PlayerPlayResponse, Error>, ) -> Result<(), Error>
Sends a response to the FIDL transaction.
Sets the channel to shutdown if an error occurs.
Sourcepub fn send_no_shutdown_on_err(
self,
result: Result<PlayerPlayResponse, Error>,
) -> Result<(), Error>
pub fn send_no_shutdown_on_err( self, result: Result<PlayerPlayResponse, Error>, ) -> Result<(), Error>
Similar to “send” but does not shutdown the channel if an error occurs.
Trait Implementations§
Source§impl Debug for PlayerPlayResponder
impl Debug for PlayerPlayResponder
Source§impl Drop for PlayerPlayResponder
impl Drop for PlayerPlayResponder
Set the the channel to be shutdown (see PlayerControlHandle::shutdown
)
if the responder is dropped without sending a response, so that the client
doesn’t hang. To prevent this behavior, call drop_without_shutdown
.
Source§impl Responder for PlayerPlayResponder
impl Responder for PlayerPlayResponder
Source§type ControlHandle = PlayerControlHandle
type ControlHandle = PlayerControlHandle
The control handle for this protocol.
Source§fn control_handle(&self) -> &PlayerControlHandle
fn control_handle(&self) -> &PlayerControlHandle
Returns the
ControlHandle
for this protocol.Source§fn drop_without_shutdown(self)
fn drop_without_shutdown(self)
Drops the responder without setting the channel to shutdown. Read more
Auto Trait Implementations§
impl Freeze for PlayerPlayResponder
impl !RefUnwindSafe for PlayerPlayResponder
impl Send for PlayerPlayResponder
impl Sync for PlayerPlayResponder
impl Unpin for PlayerPlayResponder
impl !UnwindSafe for PlayerPlayResponder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more