#[repr(C)]pub struct RayTracingShaderGroupCreateInfoNV {
pub s_type: StructureType,
pub p_next: *const c_void,
pub ty: RayTracingShaderGroupTypeKHR,
pub general_shader: u32,
pub closest_hit_shader: u32,
pub any_hit_shader: u32,
pub intersection_shader: u32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *const c_void
§ty: RayTracingShaderGroupTypeKHR
§general_shader: u32
§closest_hit_shader: u32
§any_hit_shader: u32
§intersection_shader: u32
Implementations§
Source§impl RayTracingShaderGroupCreateInfoNV
impl RayTracingShaderGroupCreateInfoNV
pub fn builder<'a>() -> RayTracingShaderGroupCreateInfoNVBuilder<'a>
Trait Implementations§
Source§impl Clone for RayTracingShaderGroupCreateInfoNV
impl Clone for RayTracingShaderGroupCreateInfoNV
Source§fn clone(&self) -> RayTracingShaderGroupCreateInfoNV
fn clone(&self) -> RayTracingShaderGroupCreateInfoNV
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for RayTracingShaderGroupCreateInfoNV
Auto Trait Implementations§
impl Freeze for RayTracingShaderGroupCreateInfoNV
impl RefUnwindSafe for RayTracingShaderGroupCreateInfoNV
impl !Send for RayTracingShaderGroupCreateInfoNV
impl !Sync for RayTracingShaderGroupCreateInfoNV
impl Unpin for RayTracingShaderGroupCreateInfoNV
impl UnwindSafe for RayTracingShaderGroupCreateInfoNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)