#[repr(C)]
pub struct PhysicalDeviceVulkan12Properties {
Show 54 fields pub s_type: StructureType, pub p_next: *mut c_void, pub driver_id: DriverId, pub driver_name: [c_char; 256], pub driver_info: [c_char; 256], pub conformance_version: ConformanceVersion, pub denorm_behavior_independence: ShaderFloatControlsIndependence, pub rounding_mode_independence: ShaderFloatControlsIndependence, pub shader_signed_zero_inf_nan_preserve_float16: Bool32, pub shader_signed_zero_inf_nan_preserve_float32: Bool32, pub shader_signed_zero_inf_nan_preserve_float64: Bool32, pub shader_denorm_preserve_float16: Bool32, pub shader_denorm_preserve_float32: Bool32, pub shader_denorm_preserve_float64: Bool32, pub shader_denorm_flush_to_zero_float16: Bool32, pub shader_denorm_flush_to_zero_float32: Bool32, pub shader_denorm_flush_to_zero_float64: Bool32, pub shader_rounding_mode_rte_float16: Bool32, pub shader_rounding_mode_rte_float32: Bool32, pub shader_rounding_mode_rte_float64: Bool32, pub shader_rounding_mode_rtz_float16: Bool32, pub shader_rounding_mode_rtz_float32: Bool32, pub shader_rounding_mode_rtz_float64: Bool32, pub max_update_after_bind_descriptors_in_all_pools: u32, pub shader_uniform_buffer_array_non_uniform_indexing_native: Bool32, pub shader_sampled_image_array_non_uniform_indexing_native: Bool32, pub shader_storage_buffer_array_non_uniform_indexing_native: Bool32, pub shader_storage_image_array_non_uniform_indexing_native: Bool32, pub shader_input_attachment_array_non_uniform_indexing_native: Bool32, pub robust_buffer_access_update_after_bind: Bool32, pub quad_divergent_implicit_lod: Bool32, pub max_per_stage_descriptor_update_after_bind_samplers: u32, pub max_per_stage_descriptor_update_after_bind_uniform_buffers: u32, pub max_per_stage_descriptor_update_after_bind_storage_buffers: u32, pub max_per_stage_descriptor_update_after_bind_sampled_images: u32, pub max_per_stage_descriptor_update_after_bind_storage_images: u32, pub max_per_stage_descriptor_update_after_bind_input_attachments: u32, pub max_per_stage_update_after_bind_resources: u32, pub max_descriptor_set_update_after_bind_samplers: u32, pub max_descriptor_set_update_after_bind_uniform_buffers: u32, pub max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32, pub max_descriptor_set_update_after_bind_storage_buffers: u32, pub max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32, pub max_descriptor_set_update_after_bind_sampled_images: u32, pub max_descriptor_set_update_after_bind_storage_images: u32, pub max_descriptor_set_update_after_bind_input_attachments: u32, pub supported_depth_resolve_modes: ResolveModeFlags, pub supported_stencil_resolve_modes: ResolveModeFlags, pub independent_resolve_none: Bool32, pub independent_resolve: Bool32, pub filter_minmax_single_component_formats: Bool32, pub filter_minmax_image_component_mapping: Bool32, pub max_timeline_semaphore_value_difference: u64, pub framebuffer_integer_color_sample_counts: SampleCountFlags,
}
Expand description

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§s_type: StructureType§p_next: *mut c_void§driver_id: DriverId§driver_name: [c_char; 256]§driver_info: [c_char; 256]§conformance_version: ConformanceVersion§denorm_behavior_independence: ShaderFloatControlsIndependence§rounding_mode_independence: ShaderFloatControlsIndependence§shader_signed_zero_inf_nan_preserve_float16: Bool32§shader_signed_zero_inf_nan_preserve_float32: Bool32§shader_signed_zero_inf_nan_preserve_float64: Bool32§shader_denorm_preserve_float16: Bool32§shader_denorm_preserve_float32: Bool32§shader_denorm_preserve_float64: Bool32§shader_denorm_flush_to_zero_float16: Bool32§shader_denorm_flush_to_zero_float32: Bool32§shader_denorm_flush_to_zero_float64: Bool32§shader_rounding_mode_rte_float16: Bool32§shader_rounding_mode_rte_float32: Bool32§shader_rounding_mode_rte_float64: Bool32§shader_rounding_mode_rtz_float16: Bool32§shader_rounding_mode_rtz_float32: Bool32§shader_rounding_mode_rtz_float64: Bool32§max_update_after_bind_descriptors_in_all_pools: u32§shader_uniform_buffer_array_non_uniform_indexing_native: Bool32§shader_sampled_image_array_non_uniform_indexing_native: Bool32§shader_storage_buffer_array_non_uniform_indexing_native: Bool32§shader_storage_image_array_non_uniform_indexing_native: Bool32§shader_input_attachment_array_non_uniform_indexing_native: Bool32§robust_buffer_access_update_after_bind: Bool32§quad_divergent_implicit_lod: Bool32§max_per_stage_descriptor_update_after_bind_samplers: u32§max_per_stage_descriptor_update_after_bind_uniform_buffers: u32§max_per_stage_descriptor_update_after_bind_storage_buffers: u32§max_per_stage_descriptor_update_after_bind_sampled_images: u32§max_per_stage_descriptor_update_after_bind_storage_images: u32§max_per_stage_descriptor_update_after_bind_input_attachments: u32§max_per_stage_update_after_bind_resources: u32§max_descriptor_set_update_after_bind_samplers: u32§max_descriptor_set_update_after_bind_uniform_buffers: u32§max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32§max_descriptor_set_update_after_bind_storage_buffers: u32§max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32§max_descriptor_set_update_after_bind_sampled_images: u32§max_descriptor_set_update_after_bind_storage_images: u32§max_descriptor_set_update_after_bind_input_attachments: u32§supported_depth_resolve_modes: ResolveModeFlags§supported_stencil_resolve_modes: ResolveModeFlags§independent_resolve_none: Bool32§independent_resolve: Bool32§filter_minmax_single_component_formats: Bool32§filter_minmax_image_component_mapping: Bool32§max_timeline_semaphore_value_difference: u64§framebuffer_integer_color_sample_counts: SampleCountFlags

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