ash::vk

Struct PhysicalDeviceVulkan12Features

Source
#[repr(C)]
pub struct PhysicalDeviceVulkan12Features {
Show 49 fields pub s_type: StructureType, pub p_next: *mut c_void, pub sampler_mirror_clamp_to_edge: Bool32, pub draw_indirect_count: Bool32, pub storage_buffer8_bit_access: Bool32, pub uniform_and_storage_buffer8_bit_access: Bool32, pub storage_push_constant8: Bool32, pub shader_buffer_int64_atomics: Bool32, pub shader_shared_int64_atomics: Bool32, pub shader_float16: Bool32, pub shader_int8: Bool32, pub descriptor_indexing: Bool32, pub shader_input_attachment_array_dynamic_indexing: Bool32, pub shader_uniform_texel_buffer_array_dynamic_indexing: Bool32, pub shader_storage_texel_buffer_array_dynamic_indexing: Bool32, pub shader_uniform_buffer_array_non_uniform_indexing: Bool32, pub shader_sampled_image_array_non_uniform_indexing: Bool32, pub shader_storage_buffer_array_non_uniform_indexing: Bool32, pub shader_storage_image_array_non_uniform_indexing: Bool32, pub shader_input_attachment_array_non_uniform_indexing: Bool32, pub shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32, pub shader_storage_texel_buffer_array_non_uniform_indexing: Bool32, pub descriptor_binding_uniform_buffer_update_after_bind: Bool32, pub descriptor_binding_sampled_image_update_after_bind: Bool32, pub descriptor_binding_storage_image_update_after_bind: Bool32, pub descriptor_binding_storage_buffer_update_after_bind: Bool32, pub descriptor_binding_uniform_texel_buffer_update_after_bind: Bool32, pub descriptor_binding_storage_texel_buffer_update_after_bind: Bool32, pub descriptor_binding_update_unused_while_pending: Bool32, pub descriptor_binding_partially_bound: Bool32, pub descriptor_binding_variable_descriptor_count: Bool32, pub runtime_descriptor_array: Bool32, pub sampler_filter_minmax: Bool32, pub scalar_block_layout: Bool32, pub imageless_framebuffer: Bool32, pub uniform_buffer_standard_layout: Bool32, pub shader_subgroup_extended_types: Bool32, pub separate_depth_stencil_layouts: Bool32, pub host_query_reset: Bool32, pub timeline_semaphore: Bool32, pub buffer_device_address: Bool32, pub buffer_device_address_capture_replay: Bool32, pub buffer_device_address_multi_device: Bool32, pub vulkan_memory_model: Bool32, pub vulkan_memory_model_device_scope: Bool32, pub vulkan_memory_model_availability_visibility_chains: Bool32, pub shader_output_viewport_index: Bool32, pub shader_output_layer: Bool32, pub subgroup_broadcast_dynamic_id: Bool32,
}
Expand description

Fields§

§s_type: StructureType§p_next: *mut c_void§sampler_mirror_clamp_to_edge: Bool32§draw_indirect_count: Bool32§storage_buffer8_bit_access: Bool32§uniform_and_storage_buffer8_bit_access: Bool32§storage_push_constant8: Bool32§shader_buffer_int64_atomics: Bool32§shader_shared_int64_atomics: Bool32§shader_float16: Bool32§shader_int8: Bool32§descriptor_indexing: Bool32§shader_input_attachment_array_dynamic_indexing: Bool32§shader_uniform_texel_buffer_array_dynamic_indexing: Bool32§shader_storage_texel_buffer_array_dynamic_indexing: Bool32§shader_uniform_buffer_array_non_uniform_indexing: Bool32§shader_sampled_image_array_non_uniform_indexing: Bool32§shader_storage_buffer_array_non_uniform_indexing: Bool32§shader_storage_image_array_non_uniform_indexing: Bool32§shader_input_attachment_array_non_uniform_indexing: Bool32§shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32§shader_storage_texel_buffer_array_non_uniform_indexing: Bool32§descriptor_binding_uniform_buffer_update_after_bind: Bool32§descriptor_binding_sampled_image_update_after_bind: Bool32§descriptor_binding_storage_image_update_after_bind: Bool32§descriptor_binding_storage_buffer_update_after_bind: Bool32§descriptor_binding_uniform_texel_buffer_update_after_bind: Bool32§descriptor_binding_storage_texel_buffer_update_after_bind: Bool32§descriptor_binding_update_unused_while_pending: Bool32§descriptor_binding_partially_bound: Bool32§descriptor_binding_variable_descriptor_count: Bool32§runtime_descriptor_array: Bool32§sampler_filter_minmax: Bool32§scalar_block_layout: Bool32§imageless_framebuffer: Bool32§uniform_buffer_standard_layout: Bool32§shader_subgroup_extended_types: Bool32§separate_depth_stencil_layouts: Bool32§host_query_reset: Bool32§timeline_semaphore: Bool32§buffer_device_address: Bool32§buffer_device_address_capture_replay: Bool32§buffer_device_address_multi_device: Bool32§vulkan_memory_model: Bool32§vulkan_memory_model_device_scope: Bool32§vulkan_memory_model_availability_visibility_chains: Bool32§shader_output_viewport_index: Bool32§shader_output_layer: Bool32§subgroup_broadcast_dynamic_id: Bool32

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