#[repr(C)]pub struct PhysicalDeviceVulkan12Features {Show 49 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub sampler_mirror_clamp_to_edge: Bool32,
pub draw_indirect_count: Bool32,
pub storage_buffer8_bit_access: Bool32,
pub uniform_and_storage_buffer8_bit_access: Bool32,
pub storage_push_constant8: Bool32,
pub shader_buffer_int64_atomics: Bool32,
pub shader_shared_int64_atomics: Bool32,
pub shader_float16: Bool32,
pub shader_int8: Bool32,
pub descriptor_indexing: Bool32,
pub shader_input_attachment_array_dynamic_indexing: Bool32,
pub shader_uniform_texel_buffer_array_dynamic_indexing: Bool32,
pub shader_storage_texel_buffer_array_dynamic_indexing: Bool32,
pub shader_uniform_buffer_array_non_uniform_indexing: Bool32,
pub shader_sampled_image_array_non_uniform_indexing: Bool32,
pub shader_storage_buffer_array_non_uniform_indexing: Bool32,
pub shader_storage_image_array_non_uniform_indexing: Bool32,
pub shader_input_attachment_array_non_uniform_indexing: Bool32,
pub shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32,
pub shader_storage_texel_buffer_array_non_uniform_indexing: Bool32,
pub descriptor_binding_uniform_buffer_update_after_bind: Bool32,
pub descriptor_binding_sampled_image_update_after_bind: Bool32,
pub descriptor_binding_storage_image_update_after_bind: Bool32,
pub descriptor_binding_storage_buffer_update_after_bind: Bool32,
pub descriptor_binding_uniform_texel_buffer_update_after_bind: Bool32,
pub descriptor_binding_storage_texel_buffer_update_after_bind: Bool32,
pub descriptor_binding_update_unused_while_pending: Bool32,
pub descriptor_binding_partially_bound: Bool32,
pub descriptor_binding_variable_descriptor_count: Bool32,
pub runtime_descriptor_array: Bool32,
pub sampler_filter_minmax: Bool32,
pub scalar_block_layout: Bool32,
pub imageless_framebuffer: Bool32,
pub uniform_buffer_standard_layout: Bool32,
pub shader_subgroup_extended_types: Bool32,
pub separate_depth_stencil_layouts: Bool32,
pub host_query_reset: Bool32,
pub timeline_semaphore: Bool32,
pub buffer_device_address: Bool32,
pub buffer_device_address_capture_replay: Bool32,
pub buffer_device_address_multi_device: Bool32,
pub vulkan_memory_model: Bool32,
pub vulkan_memory_model_device_scope: Bool32,
pub vulkan_memory_model_availability_visibility_chains: Bool32,
pub shader_output_viewport_index: Bool32,
pub shader_output_layer: Bool32,
pub subgroup_broadcast_dynamic_id: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§sampler_mirror_clamp_to_edge: Bool32
§draw_indirect_count: Bool32
§storage_buffer8_bit_access: Bool32
§uniform_and_storage_buffer8_bit_access: Bool32
§storage_push_constant8: Bool32
§shader_buffer_int64_atomics: Bool32
§shader_float16: Bool32
§shader_int8: Bool32
§descriptor_indexing: Bool32
§shader_input_attachment_array_dynamic_indexing: Bool32
§shader_uniform_texel_buffer_array_dynamic_indexing: Bool32
§shader_storage_texel_buffer_array_dynamic_indexing: Bool32
§shader_uniform_buffer_array_non_uniform_indexing: Bool32
§shader_sampled_image_array_non_uniform_indexing: Bool32
§shader_storage_buffer_array_non_uniform_indexing: Bool32
§shader_storage_image_array_non_uniform_indexing: Bool32
§shader_input_attachment_array_non_uniform_indexing: Bool32
§shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32
§shader_storage_texel_buffer_array_non_uniform_indexing: Bool32
§descriptor_binding_uniform_buffer_update_after_bind: Bool32
§descriptor_binding_sampled_image_update_after_bind: Bool32
§descriptor_binding_storage_image_update_after_bind: Bool32
§descriptor_binding_storage_buffer_update_after_bind: Bool32
§descriptor_binding_uniform_texel_buffer_update_after_bind: Bool32
§descriptor_binding_storage_texel_buffer_update_after_bind: Bool32
§descriptor_binding_update_unused_while_pending: Bool32
§descriptor_binding_partially_bound: Bool32
§descriptor_binding_variable_descriptor_count: Bool32
§runtime_descriptor_array: Bool32
§sampler_filter_minmax: Bool32
§scalar_block_layout: Bool32
§imageless_framebuffer: Bool32
§uniform_buffer_standard_layout: Bool32
§shader_subgroup_extended_types: Bool32
§separate_depth_stencil_layouts: Bool32
§host_query_reset: Bool32
§timeline_semaphore: Bool32
§buffer_device_address: Bool32
§buffer_device_address_capture_replay: Bool32
§buffer_device_address_multi_device: Bool32
§vulkan_memory_model: Bool32
§vulkan_memory_model_device_scope: Bool32
§vulkan_memory_model_availability_visibility_chains: Bool32
§shader_output_viewport_index: Bool32
§shader_output_layer: Bool32
§subgroup_broadcast_dynamic_id: Bool32
Implementations§
Source§impl PhysicalDeviceVulkan12Features
impl PhysicalDeviceVulkan12Features
pub fn builder<'a>() -> PhysicalDeviceVulkan12FeaturesBuilder<'a>
Trait Implementations§
Source§impl Clone for PhysicalDeviceVulkan12Features
impl Clone for PhysicalDeviceVulkan12Features
Source§fn clone(&self) -> PhysicalDeviceVulkan12Features
fn clone(&self) -> PhysicalDeviceVulkan12Features
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for PhysicalDeviceVulkan12Features
impl ExtendsDeviceCreateInfo for PhysicalDeviceVulkan12Features
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceVulkan12Features
Auto Trait Implementations§
impl Freeze for PhysicalDeviceVulkan12Features
impl RefUnwindSafe for PhysicalDeviceVulkan12Features
impl !Send for PhysicalDeviceVulkan12Features
impl !Sync for PhysicalDeviceVulkan12Features
impl Unpin for PhysicalDeviceVulkan12Features
impl UnwindSafe for PhysicalDeviceVulkan12Features
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)