pub struct PhysicalDeviceVulkan11FeaturesBuilder<'a> { /* private fields */ }

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impl<'a> PhysicalDeviceVulkan11FeaturesBuilder<'a>

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pub fn storage_buffer16_bit_access( self, storage_buffer16_bit_access: bool ) -> Self

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pub fn uniform_and_storage_buffer16_bit_access( self, uniform_and_storage_buffer16_bit_access: bool ) -> Self

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pub fn storage_push_constant16(self, storage_push_constant16: bool) -> Self

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pub fn storage_input_output16(self, storage_input_output16: bool) -> Self

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pub fn multiview(self, multiview: bool) -> Self

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pub fn multiview_geometry_shader(self, multiview_geometry_shader: bool) -> Self

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pub fn multiview_tessellation_shader( self, multiview_tessellation_shader: bool ) -> Self

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pub fn variable_pointers_storage_buffer( self, variable_pointers_storage_buffer: bool ) -> Self

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pub fn variable_pointers(self, variable_pointers: bool) -> Self

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pub fn protected_memory(self, protected_memory: bool) -> Self

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pub fn sampler_ycbcr_conversion(self, sampler_ycbcr_conversion: bool) -> Self

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pub fn shader_draw_parameters(self, shader_draw_parameters: bool) -> Self

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pub fn build(self) -> PhysicalDeviceVulkan11Features

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

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