#[repr(C)]pub struct PhysicalDeviceShaderSMBuiltinsFeaturesNV {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_sm_builtins: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_sm_builtins: Bool32
Implementations§
Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl Clone for PhysicalDeviceShaderSMBuiltinsFeaturesNV
Source§fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsFeaturesNV
fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsFeaturesNV
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderSMBuiltinsFeaturesNV
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl RefUnwindSafe for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl !Send for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl !Sync for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl Unpin for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl UnwindSafe for PhysicalDeviceShaderSMBuiltinsFeaturesNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)