ash::vk

Struct PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder

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pub struct PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> { /* private fields */ }

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impl<'a> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>

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pub fn shader_buffer_float16_atomics( self, shader_buffer_float16_atomics: bool, ) -> Self

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pub fn shader_buffer_float16_atomic_add( self, shader_buffer_float16_atomic_add: bool, ) -> Self

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pub fn shader_buffer_float16_atomic_min_max( self, shader_buffer_float16_atomic_min_max: bool, ) -> Self

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pub fn shader_buffer_float32_atomic_min_max( self, shader_buffer_float32_atomic_min_max: bool, ) -> Self

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pub fn shader_buffer_float64_atomic_min_max( self, shader_buffer_float64_atomic_min_max: bool, ) -> Self

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pub fn shader_shared_float16_atomics( self, shader_shared_float16_atomics: bool, ) -> Self

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pub fn shader_shared_float16_atomic_add( self, shader_shared_float16_atomic_add: bool, ) -> Self

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pub fn shader_shared_float16_atomic_min_max( self, shader_shared_float16_atomic_min_max: bool, ) -> Self

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pub fn shader_shared_float32_atomic_min_max( self, shader_shared_float32_atomic_min_max: bool, ) -> Self

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pub fn shader_shared_float64_atomic_min_max( self, shader_shared_float64_atomic_min_max: bool, ) -> Self

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pub fn shader_image_float32_atomic_min_max( self, shader_image_float32_atomic_min_max: bool, ) -> Self

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pub fn sparse_image_float32_atomic_min_max( self, sparse_image_float32_atomic_min_max: bool, ) -> Self

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pub fn build(self) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

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