pub struct PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'a> { /* private fields */ }
Implementations§
Source§impl<'a> PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'a>
impl<'a> PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'a>
pub fn fragment_shader_barycentric( self, fragment_shader_barycentric: bool, ) -> Self
Sourcepub fn build(self) -> PhysicalDeviceFragmentShaderBarycentricFeaturesNV
pub fn build(self) -> PhysicalDeviceFragmentShaderBarycentricFeaturesNV
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
Source§impl<'a> Deref for PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'a>
impl<'a> Deref for PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'a>
Source§impl<'a> DerefMut for PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'a>
impl<'a> !Send for PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'a>
impl<'a> !Sync for PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'a>
impl<'a> Unpin for PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceFragmentShaderBarycentricFeaturesNVBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more