pub struct PhysicalDeviceDeviceGeneratedCommandsPropertiesNVBuilder<'a> { /* private fields */ }

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impl<'a> PhysicalDeviceDeviceGeneratedCommandsPropertiesNVBuilder<'a>

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pub fn max_graphics_shader_group_count( self, max_graphics_shader_group_count: u32 ) -> Self

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pub fn max_indirect_sequence_count( self, max_indirect_sequence_count: u32 ) -> Self

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pub fn max_indirect_commands_token_count( self, max_indirect_commands_token_count: u32 ) -> Self

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pub fn max_indirect_commands_stream_count( self, max_indirect_commands_stream_count: u32 ) -> Self

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pub fn max_indirect_commands_token_offset( self, max_indirect_commands_token_offset: u32 ) -> Self

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pub fn max_indirect_commands_stream_stride( self, max_indirect_commands_stream_stride: u32 ) -> Self

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pub fn min_sequences_count_buffer_offset_alignment( self, min_sequences_count_buffer_offset_alignment: u32 ) -> Self

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pub fn min_sequences_index_buffer_offset_alignment( self, min_sequences_index_buffer_offset_alignment: u32 ) -> Self

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pub fn min_indirect_commands_buffer_offset_alignment( self, min_indirect_commands_buffer_offset_alignment: u32 ) -> Self

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pub fn build(self) -> PhysicalDeviceDeviceGeneratedCommandsPropertiesNV

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

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