ash::vk

Struct PhysicalDeviceDescriptorIndexingProperties

Source
#[repr(C)]
pub struct PhysicalDeviceDescriptorIndexingProperties {
Show 25 fields pub s_type: StructureType, pub p_next: *mut c_void, pub max_update_after_bind_descriptors_in_all_pools: u32, pub shader_uniform_buffer_array_non_uniform_indexing_native: Bool32, pub shader_sampled_image_array_non_uniform_indexing_native: Bool32, pub shader_storage_buffer_array_non_uniform_indexing_native: Bool32, pub shader_storage_image_array_non_uniform_indexing_native: Bool32, pub shader_input_attachment_array_non_uniform_indexing_native: Bool32, pub robust_buffer_access_update_after_bind: Bool32, pub quad_divergent_implicit_lod: Bool32, pub max_per_stage_descriptor_update_after_bind_samplers: u32, pub max_per_stage_descriptor_update_after_bind_uniform_buffers: u32, pub max_per_stage_descriptor_update_after_bind_storage_buffers: u32, pub max_per_stage_descriptor_update_after_bind_sampled_images: u32, pub max_per_stage_descriptor_update_after_bind_storage_images: u32, pub max_per_stage_descriptor_update_after_bind_input_attachments: u32, pub max_per_stage_update_after_bind_resources: u32, pub max_descriptor_set_update_after_bind_samplers: u32, pub max_descriptor_set_update_after_bind_uniform_buffers: u32, pub max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32, pub max_descriptor_set_update_after_bind_storage_buffers: u32, pub max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32, pub max_descriptor_set_update_after_bind_sampled_images: u32, pub max_descriptor_set_update_after_bind_storage_images: u32, pub max_descriptor_set_update_after_bind_input_attachments: u32,
}
Expand description

Fields§

§s_type: StructureType§p_next: *mut c_void§max_update_after_bind_descriptors_in_all_pools: u32§shader_uniform_buffer_array_non_uniform_indexing_native: Bool32§shader_sampled_image_array_non_uniform_indexing_native: Bool32§shader_storage_buffer_array_non_uniform_indexing_native: Bool32§shader_storage_image_array_non_uniform_indexing_native: Bool32§shader_input_attachment_array_non_uniform_indexing_native: Bool32§robust_buffer_access_update_after_bind: Bool32§quad_divergent_implicit_lod: Bool32§max_per_stage_descriptor_update_after_bind_samplers: u32§max_per_stage_descriptor_update_after_bind_uniform_buffers: u32§max_per_stage_descriptor_update_after_bind_storage_buffers: u32§max_per_stage_descriptor_update_after_bind_sampled_images: u32§max_per_stage_descriptor_update_after_bind_storage_images: u32§max_per_stage_descriptor_update_after_bind_input_attachments: u32§max_per_stage_update_after_bind_resources: u32§max_descriptor_set_update_after_bind_samplers: u32§max_descriptor_set_update_after_bind_uniform_buffers: u32§max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32§max_descriptor_set_update_after_bind_storage_buffers: u32§max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32§max_descriptor_set_update_after_bind_sampled_images: u32§max_descriptor_set_update_after_bind_storage_images: u32§max_descriptor_set_update_after_bind_input_attachments: u32

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