pub struct PhysicalDeviceDescriptorIndexingFeaturesBuilder<'a> { /* private fields */ }

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impl<'a> PhysicalDeviceDescriptorIndexingFeaturesBuilder<'a>

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pub fn shader_input_attachment_array_dynamic_indexing( self, shader_input_attachment_array_dynamic_indexing: bool ) -> Self

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pub fn shader_uniform_texel_buffer_array_dynamic_indexing( self, shader_uniform_texel_buffer_array_dynamic_indexing: bool ) -> Self

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pub fn shader_storage_texel_buffer_array_dynamic_indexing( self, shader_storage_texel_buffer_array_dynamic_indexing: bool ) -> Self

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pub fn shader_uniform_buffer_array_non_uniform_indexing( self, shader_uniform_buffer_array_non_uniform_indexing: bool ) -> Self

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pub fn shader_sampled_image_array_non_uniform_indexing( self, shader_sampled_image_array_non_uniform_indexing: bool ) -> Self

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pub fn shader_storage_buffer_array_non_uniform_indexing( self, shader_storage_buffer_array_non_uniform_indexing: bool ) -> Self

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pub fn shader_storage_image_array_non_uniform_indexing( self, shader_storage_image_array_non_uniform_indexing: bool ) -> Self

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pub fn shader_input_attachment_array_non_uniform_indexing( self, shader_input_attachment_array_non_uniform_indexing: bool ) -> Self

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pub fn shader_uniform_texel_buffer_array_non_uniform_indexing( self, shader_uniform_texel_buffer_array_non_uniform_indexing: bool ) -> Self

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pub fn shader_storage_texel_buffer_array_non_uniform_indexing( self, shader_storage_texel_buffer_array_non_uniform_indexing: bool ) -> Self

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pub fn descriptor_binding_uniform_buffer_update_after_bind( self, descriptor_binding_uniform_buffer_update_after_bind: bool ) -> Self

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pub fn descriptor_binding_sampled_image_update_after_bind( self, descriptor_binding_sampled_image_update_after_bind: bool ) -> Self

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pub fn descriptor_binding_storage_image_update_after_bind( self, descriptor_binding_storage_image_update_after_bind: bool ) -> Self

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pub fn descriptor_binding_storage_buffer_update_after_bind( self, descriptor_binding_storage_buffer_update_after_bind: bool ) -> Self

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pub fn descriptor_binding_uniform_texel_buffer_update_after_bind( self, descriptor_binding_uniform_texel_buffer_update_after_bind: bool ) -> Self

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pub fn descriptor_binding_storage_texel_buffer_update_after_bind( self, descriptor_binding_storage_texel_buffer_update_after_bind: bool ) -> Self

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pub fn descriptor_binding_update_unused_while_pending( self, descriptor_binding_update_unused_while_pending: bool ) -> Self

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pub fn descriptor_binding_partially_bound( self, descriptor_binding_partially_bound: bool ) -> Self

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pub fn descriptor_binding_variable_descriptor_count( self, descriptor_binding_variable_descriptor_count: bool ) -> Self

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pub fn runtime_descriptor_array(self, runtime_descriptor_array: bool) -> Self

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pub fn build(self) -> PhysicalDeviceDescriptorIndexingFeatures

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

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