pub type PhysicalDeviceDescriptorIndexingFeaturesEXT = PhysicalDeviceDescriptorIndexingFeatures;

Aliased Type§

struct PhysicalDeviceDescriptorIndexingFeaturesEXT {
Show 22 fields pub sType: u32, pub pNext: *mut c_void, pub shaderInputAttachmentArrayDynamicIndexing: u32, pub shaderUniformTexelBufferArrayDynamicIndexing: u32, pub shaderStorageTexelBufferArrayDynamicIndexing: u32, pub shaderUniformBufferArrayNonUniformIndexing: u32, pub shaderSampledImageArrayNonUniformIndexing: u32, pub shaderStorageBufferArrayNonUniformIndexing: u32, pub shaderStorageImageArrayNonUniformIndexing: u32, pub shaderInputAttachmentArrayNonUniformIndexing: u32, pub shaderUniformTexelBufferArrayNonUniformIndexing: u32, pub shaderStorageTexelBufferArrayNonUniformIndexing: u32, pub descriptorBindingUniformBufferUpdateAfterBind: u32, pub descriptorBindingSampledImageUpdateAfterBind: u32, pub descriptorBindingStorageImageUpdateAfterBind: u32, pub descriptorBindingStorageBufferUpdateAfterBind: u32, pub descriptorBindingUniformTexelBufferUpdateAfterBind: u32, pub descriptorBindingStorageTexelBufferUpdateAfterBind: u32, pub descriptorBindingUpdateUnusedWhilePending: u32, pub descriptorBindingPartiallyBound: u32, pub descriptorBindingVariableDescriptorCount: u32, pub runtimeDescriptorArray: u32,
}

Fields§

§sType: u32§pNext: *mut c_void§shaderInputAttachmentArrayDynamicIndexing: u32§shaderUniformTexelBufferArrayDynamicIndexing: u32§shaderStorageTexelBufferArrayDynamicIndexing: u32§shaderUniformBufferArrayNonUniformIndexing: u32§shaderSampledImageArrayNonUniformIndexing: u32§shaderStorageBufferArrayNonUniformIndexing: u32§shaderStorageImageArrayNonUniformIndexing: u32§shaderInputAttachmentArrayNonUniformIndexing: u32§shaderUniformTexelBufferArrayNonUniformIndexing: u32§shaderStorageTexelBufferArrayNonUniformIndexing: u32§descriptorBindingUniformBufferUpdateAfterBind: u32§descriptorBindingSampledImageUpdateAfterBind: u32§descriptorBindingStorageImageUpdateAfterBind: u32§descriptorBindingStorageBufferUpdateAfterBind: u32§descriptorBindingUniformTexelBufferUpdateAfterBind: u32§descriptorBindingStorageTexelBufferUpdateAfterBind: u32§descriptorBindingUpdateUnusedWhilePending: u32§descriptorBindingPartiallyBound: u32§descriptorBindingVariableDescriptorCount: u32§runtimeDescriptorArray: u32