#[repr(C)]
pub struct VkPhysicalDeviceFeatures {
Show 55 fields pub robustBufferAccess: VkBool32, pub fullDrawIndexUint32: VkBool32, pub imageCubeArray: VkBool32, pub independentBlend: VkBool32, pub geometryShader: VkBool32, pub tessellationShader: VkBool32, pub sampleRateShading: VkBool32, pub dualSrcBlend: VkBool32, pub logicOp: VkBool32, pub multiDrawIndirect: VkBool32, pub drawIndirectFirstInstance: VkBool32, pub depthClamp: VkBool32, pub depthBiasClamp: VkBool32, pub fillModeNonSolid: VkBool32, pub depthBounds: VkBool32, pub wideLines: VkBool32, pub largePoints: VkBool32, pub alphaToOne: VkBool32, pub multiViewport: VkBool32, pub samplerAnisotropy: VkBool32, pub textureCompressionETC2: VkBool32, pub textureCompressionASTC_LDR: VkBool32, pub textureCompressionBC: VkBool32, pub occlusionQueryPrecise: VkBool32, pub pipelineStatisticsQuery: VkBool32, pub vertexPipelineStoresAndAtomics: VkBool32, pub fragmentStoresAndAtomics: VkBool32, pub shaderTessellationAndGeometryPointSize: VkBool32, pub shaderImageGatherExtended: VkBool32, pub shaderStorageImageExtendedFormats: VkBool32, pub shaderStorageImageMultisample: VkBool32, pub shaderStorageImageReadWithoutFormat: VkBool32, pub shaderStorageImageWriteWithoutFormat: VkBool32, pub shaderUniformBufferArrayDynamicIndexing: VkBool32, pub shaderSampledImageArrayDynamicIndexing: VkBool32, pub shaderStorageBufferArrayDynamicIndexing: VkBool32, pub shaderStorageImageArrayDynamicIndexing: VkBool32, pub shaderClipDistance: VkBool32, pub shaderCullDistance: VkBool32, pub shaderFloat64: VkBool32, pub shaderInt64: VkBool32, pub shaderInt16: VkBool32, pub shaderResourceResidency: VkBool32, pub shaderResourceMinLod: VkBool32, pub sparseBinding: VkBool32, pub sparseResidencyBuffer: VkBool32, pub sparseResidencyImage2D: VkBool32, pub sparseResidencyImage3D: VkBool32, pub sparseResidency2Samples: VkBool32, pub sparseResidency4Samples: VkBool32, pub sparseResidency8Samples: VkBool32, pub sparseResidency16Samples: VkBool32, pub sparseResidencyAliased: VkBool32, pub variableMultisampleRate: VkBool32, pub inheritedQueries: VkBool32,
}

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§robustBufferAccess: VkBool32§fullDrawIndexUint32: VkBool32§imageCubeArray: VkBool32§independentBlend: VkBool32§geometryShader: VkBool32§tessellationShader: VkBool32§sampleRateShading: VkBool32§dualSrcBlend: VkBool32§logicOp: VkBool32§multiDrawIndirect: VkBool32§drawIndirectFirstInstance: VkBool32§depthClamp: VkBool32§depthBiasClamp: VkBool32§fillModeNonSolid: VkBool32§depthBounds: VkBool32§wideLines: VkBool32§largePoints: VkBool32§alphaToOne: VkBool32§multiViewport: VkBool32§samplerAnisotropy: VkBool32§textureCompressionETC2: VkBool32§textureCompressionASTC_LDR: VkBool32§textureCompressionBC: VkBool32§occlusionQueryPrecise: VkBool32§pipelineStatisticsQuery: VkBool32§vertexPipelineStoresAndAtomics: VkBool32§fragmentStoresAndAtomics: VkBool32§shaderTessellationAndGeometryPointSize: VkBool32§shaderImageGatherExtended: VkBool32§shaderStorageImageExtendedFormats: VkBool32§shaderStorageImageMultisample: VkBool32§shaderStorageImageReadWithoutFormat: VkBool32§shaderStorageImageWriteWithoutFormat: VkBool32§shaderUniformBufferArrayDynamicIndexing: VkBool32§shaderSampledImageArrayDynamicIndexing: VkBool32§shaderStorageBufferArrayDynamicIndexing: VkBool32§shaderStorageImageArrayDynamicIndexing: VkBool32§shaderClipDistance: VkBool32§shaderCullDistance: VkBool32§shaderFloat64: VkBool32§shaderInt64: VkBool32§shaderInt16: VkBool32§shaderResourceResidency: VkBool32§shaderResourceMinLod: VkBool32§sparseBinding: VkBool32§sparseResidencyBuffer: VkBool32§sparseResidencyImage2D: VkBool32§sparseResidencyImage3D: VkBool32§sparseResidency2Samples: VkBool32§sparseResidency4Samples: VkBool32§sparseResidency8Samples: VkBool32§sparseResidency16Samples: VkBool32§sparseResidencyAliased: VkBool32§variableMultisampleRate: VkBool32§inheritedQueries: VkBool32

Trait Implementations§

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impl Clone for VkPhysicalDeviceFeatures

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fn clone(&self) -> VkPhysicalDeviceFeatures

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VkPhysicalDeviceFeatures

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for VkPhysicalDeviceFeatures

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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Calls U::from(self).

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type Owned = T

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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