pub type Rotation3D<T> = Rotation3D<T, UnknownUnit, UnknownUnit>;
Aliased Type§
struct Rotation3D<T> {
pub i: T,
pub j: T,
pub k: T,
pub r: T,
/* private fields */
}
Fields§
§i: T
Component multiplied by the imaginary number i
.
j: T
Component multiplied by the imaginary number j
.
k: T
Component multiplied by the imaginary number k
.
r: T
The real part.