pub type RigidTransform3D<T> = RigidTransform3D<T, UnknownUnit, UnknownUnit>;
Aliased Type§
struct RigidTransform3D<T> {
pub rotation: Rotation3D<T, UnknownUnit, UnknownUnit>,
pub translation: Vector3D<T, UnknownUnit>,
}
Fields§
§rotation: Rotation3D<T, UnknownUnit, UnknownUnit>
§translation: Vector3D<T, UnknownUnit>