class PinExecutableMemory

Defined at line 20 of file ../../src/media/audio/audio_core/pin_executable_memory.h

Spins up a background thread to periodically ensure that all executable memory

is pinned. See https://fxbug.dev/42141267 for the original motivation.

Public Methods

PinExecutableMemory & Singleton ()

Return the singleton object. Executable memory is pinned the first time this

function is called and periodically thereafter. If on-demand pinning is desired,

use Singleton().Pin().

Defined at line 32 of file ../../src/media/audio/audio_core/pin_executable_memory.cc

void Pin ()

Defined at line 48 of file ../../src/media/audio/audio_core/pin_executable_memory.cc