class PinExecutableMemory
Defined at line 20 of file ../../src/media/audio/audio_core/pin_executable_memory.h
Spins up a background thread to periodically ensure that all executable memory
is pinned. See https://fxbug.dev/42141267 for the original motivation.
Public Methods
PinExecutableMemory & Singleton ()
Return the singleton object. Executable memory is pinned the first time this
function is called and periodically thereafter. If on-demand pinning is desired,
use Singleton().Pin().
Defined at line 32 of file ../../src/media/audio/audio_core/pin_executable_memory.cc
void Pin ()
Defined at line 48 of file ../../src/media/audio/audio_core/pin_executable_memory.cc