Records
-
class compute_abs -
class compute_abs<genFIType, true> -
class compute_abs<genFIType, false> -
class compute_abs_vector -
class compute_abs_vector<float, P, tvec4, true> -
class compute_abs_vector<int, P, tvec4, true> -
class compute_bitfieldBitCountStep -
class compute_bitfieldBitCountStep<T, P, vecType, Aligned, true> -
class compute_bitfieldBitCountStep<uint32, P, tvec4, true, true> -
class compute_bitfieldReverseStep -
class compute_bitfieldReverseStep<T, P, vecType, Aligned, true> -
class compute_bitfieldReverseStep<uint32, P, tvec4, true, true> -
class compute_ceil -
class compute_ceil<float, P, tvec4, true> -
class compute_clamp_vector -
class compute_clamp_vector<float, P, tvec4, true> -
class compute_clamp_vector<int32, P, tvec4, true> -
class compute_clamp_vector<uint32, P, tvec4, true> -
class compute_cross -
class compute_cross<float, P, true> -
class compute_determinant -
class compute_determinant<tmat2x2, T, P, Aligned> -
class compute_determinant<tmat3x3, T, P, Aligned> -
class compute_determinant<tmat4x4, T, P, Aligned> -
class compute_determinant<tmat4x4, float, P, true> -
class compute_distance -
class compute_distance<tvec4, float, P, true> -
class compute_dot -
class compute_dot<tvec1, T, P, Aligned> -
class compute_dot<tvec2, T, P, Aligned> -
class compute_dot<tvec3, T, P, Aligned> -
class compute_dot<tvec4, T, P, Aligned> -
class compute_dot<tvec4, float, P, true> -
class compute_dot<tquat, T, P, Aligned> -
class compute_dot<tquat, float, P, true> -
class compute_faceforward -
class compute_faceforward<float, P, tvec4, true> -
class compute_findLSB -
class compute_findMSB_step_vec -
class compute_findMSB_step_vec<T, P, vecType, false> -
class compute_findMSB_vec -
class compute_floor -
class compute_floor<float, P, tvec4, true> -
class compute_fract -
class compute_fract<float, P, tvec4, true> -
class compute_inverse -
class compute_inverse<tmat2x2, T, P, Aligned> -
class compute_inverse<tmat3x3, T, P, Aligned> -
class compute_inverse<tmat4x4, T, P, Aligned> -
class compute_inverse<tmat4x4, float, P, true> -
class compute_inversesqrt -
class compute_inversesqrt<vecType, float, lowp, Aligned> -
class compute_length -
class compute_length<tvec4, float, P, true> -
class compute_log2 -
class compute_matrixCompMult -
class compute_matrixCompMult<tmat4x4, float, P, true> -
class compute_max_vector -
class compute_max_vector<float, P, tvec4, true> -
class compute_max_vector<int32, P, tvec4, true> -
class compute_max_vector<uint32, P, tvec4, true> -
class compute_min_vector -
class compute_min_vector<float, P, tvec4, true> -
class compute_min_vector<int32, P, tvec4, true> -
class compute_min_vector<uint32, P, tvec4, true> -
class compute_mix -
class compute_mix<T, bool> -
class compute_mix_scalar -
class compute_mix_scalar<T, bool, P, vecType, Aligned> -
class compute_mix_vector -
class compute_mix_vector<T, bool, P, vecType, Aligned> -
class compute_mix_vector<float, bool, P, tvec4, true> -
class compute_mod -
class compute_mod<float, P, tvec4, true> -
class compute_normalize -
class compute_normalize<float, P, tvec4, true> -
class compute_quat_add -
class compute_quat_add<float, P, true> -
class compute_quat_div_scalar -
class compute_quat_div_scalar<float, P, true> -
class compute_quat_mul_scalar -
class compute_quat_mul_scalar<float, P, true> -
class compute_quat_mul_vec4 -
class compute_quat_mul_vec4<float, P, true> -
class compute_quat_sub -
class compute_quat_sub<float, P, true> -
class compute_reflect -
class compute_reflect<float, P, tvec4, true> -
class compute_refract -
class compute_refract<float, P, tvec4, true> -
class compute_round -
class compute_round<float, P, tvec4, true> -
class compute_sign -
class compute_smoothstep_vector -
class compute_smoothstep_vector<float, P, tvec4, true> -
class compute_sqrt -
class compute_sqrt<tvec4, float, P, true> -
class compute_sqrt<glm::tvec4, float, glm::aligned_lowp, true> -
class compute_step_vector -
class compute_to_string -
class compute_to_string<tvec1, bool, P> -
class compute_to_string<tvec2, bool, P> -
class compute_to_string<tvec3, bool, P> -
class compute_to_string<tvec4, bool, P> -
class compute_to_string<tvec1, T, P> -
class compute_to_string<tvec2, T, P> -
class compute_to_string<tvec3, T, P> -
class compute_to_string<tvec4, T, P> -
class compute_to_string<tmat2x2, T, P> -
class compute_to_string<tmat2x3, T, P> -
class compute_to_string<tmat2x4, T, P> -
class compute_to_string<tmat3x2, T, P> -
class compute_to_string<tmat3x3, T, P> -
class compute_to_string<tmat3x4, T, P> -
class compute_to_string<tmat4x2, T, P> -
class compute_to_string<tmat4x3, T, P> -
class compute_to_string<tmat4x4, T, P> -
class compute_to_string<tquat, T, P> -
class compute_to_string<tdualquat, T, P> -
class compute_transpose -
class compute_transpose<tmat2x2, T, P, Aligned> -
class compute_transpose<tmat2x3, T, P, Aligned> -
class compute_transpose<tmat2x4, T, P, Aligned> -
class compute_transpose<tmat3x2, T, P, Aligned> -
class compute_transpose<tmat3x3, T, P, Aligned> -
class compute_transpose<tmat3x4, T, P, Aligned> -
class compute_transpose<tmat4x2, T, P, Aligned> -
class compute_transpose<tmat4x3, T, P, Aligned> -
class compute_transpose<tmat4x4, T, P, Aligned> -
class compute_transpose<tmat4x4, float, P, true> -
class compute_trunc -
class compute_vec4_add -
class compute_vec4_add<float, P, true> -
class compute_vec4_and -
class compute_vec4_and<T, P, true, 32, true> -
class compute_vec4_bitwise_not -
class compute_vec4_bitwise_not<T, P, true, 32, true> -
class compute_vec4_div -
class compute_vec4_div<float, P, true> -
class compute_vec4_div<float, glm::aligned_lowp, true> -
class compute_vec4_equal -
class compute_vec4_equal<float, P, false, 32, true> -
class compute_vec4_equal<int32, P, true, 32, true> -
class compute_vec4_mod -
class compute_vec4_mul -
class compute_vec4_mul<float, P, true> -
class compute_vec4_nequal -
class compute_vec4_nequal<float, P, false, 32, true> -
class compute_vec4_nequal<int32, P, true, 32, true> -
class compute_vec4_or -
class compute_vec4_or<T, P, true, 32, true> -
class compute_vec4_shift_left -
class compute_vec4_shift_left<T, P, true, 32, true> -
class compute_vec4_shift_right -
class compute_vec4_shift_right<T, P, true, 32, true> -
class compute_vec4_sub -
class compute_vec4_sub<float, P, true> -
class compute_vec4_xor -
class compute_vec4_xor<T, P, true, 32, true> -
class functor1 -
class functor1<R, T, P, tvec1> -
class functor1<R, T, P, tvec2> -
class functor1<R, T, P, tvec3> -
class functor1<R, T, P, tvec4> -
class functor2 -
class functor2<T, P, tvec1> -
class functor2<T, P, tvec2> -
class functor2<T, P, tvec3> -
class functor2<T, P, tvec4> -
class functor2_vec_sca -
class functor2_vec_sca<T, P, tvec1> -
class functor2_vec_sca<T, P, tvec2> -
class functor2_vec_sca<T, P, tvec3> -
class functor2_vec_sca<T, P, tvec4> -
class is_aligned -
class is_aligned<glm::aligned_lowp> -
class is_aligned<glm::aligned_mediump> -
class is_aligned<glm::aligned_highp> -
class is_int -
class is_int<unsigned int> -
class is_int<int> -
class is_int<unsigned long> -
class is_int<long> -
class literal -
class literal<T, true> -
class outerProduct_trait -
class outerProduct_trait<T, P, tvec2, tvec2> -
class outerProduct_trait<T, P, tvec2, tvec3> -
class outerProduct_trait<T, P, tvec2, tvec4> -
class outerProduct_trait<T, P, tvec3, tvec2> -
class outerProduct_trait<T, P, tvec3, tvec3> -
class outerProduct_trait<T, P, tvec3, tvec4> -
class outerProduct_trait<T, P, tvec4, tvec2> -
class outerProduct_trait<T, P, tvec4, tvec3> -
class outerProduct_trait<T, P, tvec4, tvec4> -
class prefix -
class prefix<float> -
class prefix<double> -
class prefix<bool> -
class prefix<unsigned char> -
class prefix<signed char> -
class prefix<unsigned short> -
class prefix<short> -
class prefix<unsigned int> -
class prefix<int> -
class prefix<unsigned long> -
class prefix<long> -
class storage -
class storage<, 1, > -
class storage<, 2, > -
class storage<, 4, > -
class storage<, 8, > -
class storage<, 16, > -
class storage<, 32, > -
class storage<, 64, > -
class storage<float, 16, true> -
class storage<int, 16, true> -
class storage<unsigned int, 16, true> -
class uif32
Functions
-
float overflow ()Defined at line 7 of file ../../third_party/glm/glm/detail/type_half.inl
-
std::string format (const char * msg)Defined at line 10 of file ../../third_party/glm/glm/gtx/string_cast.inl
-
template <typename T>T mask (T Bits)Defined at line 28 of file ../../third_party/glm/glm/detail/func_integer.inl
-
float toFloat32 (hdata value)Defined at line 34 of file ../../third_party/glm/glm/detail/type_half.inl
-
hdata toFloat16 (const float & value)Defined at line 108 of file ../../third_party/glm/glm/detail/type_half.inl