class DetachLightCmd
Defined at line 1688 of file fidling/gen/sdk/fidl/fuchsia.ui.gfx/fuchsia.ui.gfx/cpp/fidl/fuchsia.ui.gfx/cpp/natural_types.h
Detach the light specified by `light_id` from the scene that it is attached
to, if any.
Public Methods
void DetachLightCmd (Storage_ storage)
void DetachLightCmd (uint32_t light_id)
void DetachLightCmd ()
Default constructs a |DetachLightCmd| only if all of its members are default constructible.
Defined at line 1698 of file fidling/gen/sdk/fidl/fuchsia.ui.gfx/fuchsia.ui.gfx/cpp/fidl/fuchsia.ui.gfx/cpp/natural_types.h
void DetachLightCmd (DetachLightCmd && )
Defined at line 1701 of file fidling/gen/sdk/fidl/fuchsia.ui.gfx/fuchsia.ui.gfx/cpp/fidl/fuchsia.ui.gfx/cpp/natural_types.h
void DetachLightCmd (const DetachLightCmd & other)
DetachLightCmd & operator= (DetachLightCmd && )
Defined at line 1702 of file fidling/gen/sdk/fidl/fuchsia.ui.gfx/fuchsia.ui.gfx/cpp/fidl/fuchsia.ui.gfx/cpp/natural_types.h
DetachLightCmd & operator= (const DetachLightCmd & other)
bool operator== (const DetachLightCmd & other)
bool operator!= (const DetachLightCmd & other)
uint32_t light_id ()
uint32_t & light_id ()
DetachLightCmd & light_id (uint32_t value)
Setter for light_id.
void DetachLightCmd (::fidl::internal::DefaultConstructPossiblyInvalidObjectTag )
Friends
class MemberVisitor
class NaturalStructCodingTraits