class DetachLightCmd

Defined at line 1688 of file fidling/gen/sdk/fidl/fuchsia.ui.gfx/fuchsia.ui.gfx/cpp/fidl/fuchsia.ui.gfx/cpp/natural_types.h

Detach the light specified by `light_id` from the scene that it is attached

to, if any.

Public Methods

void DetachLightCmd (Storage_ storage)
void DetachLightCmd (uint32_t light_id)
void DetachLightCmd ()

Default constructs a |DetachLightCmd| only if all of its members are default constructible.

Defined at line 1698 of file fidling/gen/sdk/fidl/fuchsia.ui.gfx/fuchsia.ui.gfx/cpp/fidl/fuchsia.ui.gfx/cpp/natural_types.h

void DetachLightCmd (DetachLightCmd && )

Defined at line 1701 of file fidling/gen/sdk/fidl/fuchsia.ui.gfx/fuchsia.ui.gfx/cpp/fidl/fuchsia.ui.gfx/cpp/natural_types.h

void DetachLightCmd (const DetachLightCmd & other)
DetachLightCmd & operator= (DetachLightCmd && )

Defined at line 1702 of file fidling/gen/sdk/fidl/fuchsia.ui.gfx/fuchsia.ui.gfx/cpp/fidl/fuchsia.ui.gfx/cpp/natural_types.h

DetachLightCmd & operator= (const DetachLightCmd & other)
bool operator== (const DetachLightCmd & other)
bool operator!= (const DetachLightCmd & other)
uint32_t light_id ()
uint32_t & light_id ()
DetachLightCmd & light_id (uint32_t value)

Setter for light_id.

void DetachLightCmd (::fidl::internal::DefaultConstructPossiblyInvalidObjectTag )

Friends

class MemberVisitor
class NaturalStructCodingTraits