class DoNotDisturbSettings

Defined at line 1773 of file fidling/gen/sdk/fidl/fuchsia.settings/fuchsia.settings/cpp/fidl/fuchsia.settings/cpp/natural_types.h

Settings related to do-not-disturb (DND) mode.

Public Methods

void DoNotDisturbSettings (Storage_ storage)
void DoNotDisturbSettings ()

Defined at line 1778 of file fidling/gen/sdk/fidl/fuchsia.settings/fuchsia.settings/cpp/fidl/fuchsia.settings/cpp/natural_types.h

void DoNotDisturbSettings (DoNotDisturbSettings && )

Defined at line 1779 of file fidling/gen/sdk/fidl/fuchsia.settings/fuchsia.settings/cpp/fidl/fuchsia.settings/cpp/natural_types.h

void DoNotDisturbSettings (const DoNotDisturbSettings & other)
DoNotDisturbSettings & operator= (DoNotDisturbSettings && )

Defined at line 1780 of file fidling/gen/sdk/fidl/fuchsia.settings/fuchsia.settings/cpp/fidl/fuchsia.settings/cpp/natural_types.h

DoNotDisturbSettings & operator= (const DoNotDisturbSettings & other)
bool operator== (const DoNotDisturbSettings & other)
bool operator!= (const DoNotDisturbSettings & other)
bool IsEmpty ()
const std::optional<bool> & user_initiated_do_not_disturb ()

If true, the device is in do-not-disturb (DND) mode. Change this value

if you're directly responding to a user-initiated event.

Note that the device could still be in DND mode even if this is set to

`false`, as [`night_mode_initiated_do_not_disturb`] might be `true`. To

actually disable DND mode, set both fields to `false`.

To know whether DND is enabled, you need to do a boolean OR of both

fields.

::std::optional<bool> & user_initiated_do_not_disturb ()

If true, the device is in do-not-disturb (DND) mode. Change this value

if you're directly responding to a user-initiated event.

Note that the device could still be in DND mode even if this is set to

`false`, as [`night_mode_initiated_do_not_disturb`] might be `true`. To

actually disable DND mode, set both fields to `false`.

To know whether DND is enabled, you need to do a boolean OR of both

fields.

DoNotDisturbSettings & user_initiated_do_not_disturb (std::optional<bool> value)

If true, the device is in do-not-disturb (DND) mode. Change this value

if you're directly responding to a user-initiated event.

Note that the device could still be in DND mode even if this is set to

`false`, as [`night_mode_initiated_do_not_disturb`] might be `true`. To

actually disable DND mode, set both fields to `false`.

To know whether DND is enabled, you need to do a boolean OR of both

fields.

const std::optional<bool> & night_mode_initiated_do_not_disturb ()

If true, the device is in do-not-disturb (DND) mode. Change this value

if you're trying to enable or disable DND based on a nightly schedule.

Note that the device could still be in DND mode even if this is set to

`false`, as [`user_initiated_do_not_disturb`] might be `true`. Do not

set that field to `false` unless you're directly responding to a

user-initiated event.

To know whether DND is enabled, you need to do a boolean OR of both

fields.

::std::optional<bool> & night_mode_initiated_do_not_disturb ()

If true, the device is in do-not-disturb (DND) mode. Change this value

if you're trying to enable or disable DND based on a nightly schedule.

Note that the device could still be in DND mode even if this is set to

`false`, as [`user_initiated_do_not_disturb`] might be `true`. Do not

set that field to `false` unless you're directly responding to a

user-initiated event.

To know whether DND is enabled, you need to do a boolean OR of both

fields.

DoNotDisturbSettings & night_mode_initiated_do_not_disturb (std::optional<bool> value)

If true, the device is in do-not-disturb (DND) mode. Change this value

if you're trying to enable or disable DND based on a nightly schedule.

Note that the device could still be in DND mode even if this is set to

`false`, as [`user_initiated_do_not_disturb`] might be `true`. Do not

set that field to `false` unless you're directly responding to a

user-initiated event.

To know whether DND is enabled, you need to do a boolean OR of both

fields.

void DoNotDisturbSettings (::fidl::internal::DefaultConstructPossiblyInvalidObjectTag )

Friends

class MemberVisitor
class NaturalTableCodingTraits