class ImageFormat
Defined at line 58 of file fidling/gen/sdk/fidl/fuchsia.images2/fuchsia.images2/cpp/fidl/fuchsia.images2/cpp/natural_types.h
Describes the format of images.
Public Methods
void ImageFormat ()
Defined at line 64 of file fidling/gen/sdk/fidl/fuchsia.images2/fuchsia.images2/cpp/fidl/fuchsia.images2/cpp/natural_types.h
void ImageFormat (ImageFormat && )
Defined at line 65 of file fidling/gen/sdk/fidl/fuchsia.images2/fuchsia.images2/cpp/fidl/fuchsia.images2/cpp/natural_types.h
void ImageFormat (Storage_ storage)
void ImageFormat (const ImageFormat & other)
ImageFormat & operator= (const ImageFormat & other)
bool operator== (const ImageFormat & other)
bool operator!= (const ImageFormat & other)
bool IsEmpty ()
const std::optional< ::fuchsia_images2::PixelFormat> & pixel_format ()
Describes the manner in which pixels are encoded.
::std::optional< ::fuchsia_images2::PixelFormat> & pixel_format ()
Describes the manner in which pixels are encoded.
ImageFormat & pixel_format (std::optional< ::fuchsia_images2::PixelFormat> value)
Describes the manner in which pixels are encoded.
const std::optional< ::fuchsia_images2::PixelFormatModifier> & pixel_format_modifier ()
Vendor-specific pixel format modifier. See format_modifier.fidl.
::std::optional< ::fuchsia_images2::PixelFormatModifier> & pixel_format_modifier ()
Vendor-specific pixel format modifier. See format_modifier.fidl.
ImageFormat & pixel_format_modifier (std::optional< ::fuchsia_images2::PixelFormatModifier> value)
Vendor-specific pixel format modifier. See format_modifier.fidl.
const std::optional< ::fuchsia_images2::ColorSpace> & color_space ()
Indicates the color space used to interpret pixel values.
::std::optional< ::fuchsia_images2::ColorSpace> & color_space ()
Indicates the color space used to interpret pixel values.
ImageFormat & color_space (std::optional< ::fuchsia_images2::ColorSpace> value)
Indicates the color space used to interpret pixel values.
ImageFormat & operator= (ImageFormat && )
Defined at line 66 of file fidling/gen/sdk/fidl/fuchsia.images2/fuchsia.images2/cpp/fidl/fuchsia.images2/cpp/natural_types.h
const std::optional< ::fuchsia_math::SizeU> & size ()
The size of the image in pixels.
See also `bytes_per_row` which is also necessary (along with `size`) to
find where each pixel's data is within a buffer.
Not all of the addressable pixel positions in the buffer are necessarily
populated with valid pixel data. See `valid_size` for the
potentially-smaller rectangle of valid pixels.
The right and bottom of the image may have some valid pixels which are
not to be displayed. See `display_rect`.
::std::optional< ::fuchsia_math::SizeU> & size ()
The size of the image in pixels.
See also `bytes_per_row` which is also necessary (along with `size`) to
find where each pixel's data is within a buffer.
Not all of the addressable pixel positions in the buffer are necessarily
populated with valid pixel data. See `valid_size` for the
potentially-smaller rectangle of valid pixels.
The right and bottom of the image may have some valid pixels which are
not to be displayed. See `display_rect`.
ImageFormat & size (std::optional< ::fuchsia_math::SizeU> value)
The size of the image in pixels.
See also `bytes_per_row` which is also necessary (along with `size`) to
find where each pixel's data is within a buffer.
Not all of the addressable pixel positions in the buffer are necessarily
populated with valid pixel data. See `valid_size` for the
potentially-smaller rectangle of valid pixels.
The right and bottom of the image may have some valid pixels which are
not to be displayed. See `display_rect`.
const std::optional<uint32_t> & bytes_per_row ()
Number of bytes per row. For multi-plane YUV formats, this is the number
of bytes per row in the Y plane.
When this field is not set, there is no padding at the end of each row
of pixels. In other words, when not set, the stride is equal to the
"stride bytes per width pixel" times the `size.width`.
When set, the value in this field must be >= the "stride bytes per width
pixel" times the `size.width`. If equal, there is no padding at the end
of each row of pixels. If greater, the difference is how much padding is
at the end of each row of pixels, in bytes.
This field has no assigned meaning when 'pixel_format_modifier' isn't
'PixelFormatModifier::Linear'. Instead participants are expected to
implicitly know that a tiled (not linear) format will contain `size`
pixels by rounding up to the closest tile boundary greater than or equal
to width and same separately for height, without any "extra" tiles in
either direction. Tiled (not linear) formats don't have any way to
specify more blocks in either direction than are implied by `size`. When
relevant consumers support display_rect, `size` can imply more tiles
than display_rect touches.
This is not "row stride in pixels", nor is it "per-pixel stride" (which
themselves are two different things both distinct from bytes_per_row).
The number in this field is also known as the "row stride in bytes",
"line to line offset in bytes", "row to row offset in bytes", and other
variants of these names, sometimes just "stride", but only when
understood to be in bytes.
Regarding "row stride in pixels" vs `bytes_per_row`, as an example, it's
not uncommon for BGR24 (3 bytes per pixel) to have some padding at the
end of each row so that each row of pixels starts at a 4 byte aligned
offset from the start of the image. That padding's size is not
necessarily divisible by the size in bytes of a pixel ("stride bytes per
width pixel"), so we indicate the padding using this field rather than
trying to incorporate the padding as a larger "fake" `size.width`.
When `pixel_format_modifier` == `PixelFormatModifier.Linear`, this is
the offset in bytes of byte 0 of row 1 of plane 0 minus the offset in
bytes of byte 0 of row 0 of plane 0.
::std::optional<uint32_t> & bytes_per_row ()
Number of bytes per row. For multi-plane YUV formats, this is the number
of bytes per row in the Y plane.
When this field is not set, there is no padding at the end of each row
of pixels. In other words, when not set, the stride is equal to the
"stride bytes per width pixel" times the `size.width`.
When set, the value in this field must be >= the "stride bytes per width
pixel" times the `size.width`. If equal, there is no padding at the end
of each row of pixels. If greater, the difference is how much padding is
at the end of each row of pixels, in bytes.
This field has no assigned meaning when 'pixel_format_modifier' isn't
'PixelFormatModifier::Linear'. Instead participants are expected to
implicitly know that a tiled (not linear) format will contain `size`
pixels by rounding up to the closest tile boundary greater than or equal
to width and same separately for height, without any "extra" tiles in
either direction. Tiled (not linear) formats don't have any way to
specify more blocks in either direction than are implied by `size`. When
relevant consumers support display_rect, `size` can imply more tiles
than display_rect touches.
This is not "row stride in pixels", nor is it "per-pixel stride" (which
themselves are two different things both distinct from bytes_per_row).
The number in this field is also known as the "row stride in bytes",
"line to line offset in bytes", "row to row offset in bytes", and other
variants of these names, sometimes just "stride", but only when
understood to be in bytes.
Regarding "row stride in pixels" vs `bytes_per_row`, as an example, it's
not uncommon for BGR24 (3 bytes per pixel) to have some padding at the
end of each row so that each row of pixels starts at a 4 byte aligned
offset from the start of the image. That padding's size is not
necessarily divisible by the size in bytes of a pixel ("stride bytes per
width pixel"), so we indicate the padding using this field rather than
trying to incorporate the padding as a larger "fake" `size.width`.
When `pixel_format_modifier` == `PixelFormatModifier.Linear`, this is
the offset in bytes of byte 0 of row 1 of plane 0 minus the offset in
bytes of byte 0 of row 0 of plane 0.
ImageFormat & bytes_per_row (std::optional<uint32_t> value)
Number of bytes per row. For multi-plane YUV formats, this is the number
of bytes per row in the Y plane.
When this field is not set, there is no padding at the end of each row
of pixels. In other words, when not set, the stride is equal to the
"stride bytes per width pixel" times the `size.width`.
When set, the value in this field must be >= the "stride bytes per width
pixel" times the `size.width`. If equal, there is no padding at the end
of each row of pixels. If greater, the difference is how much padding is
at the end of each row of pixels, in bytes.
This field has no assigned meaning when 'pixel_format_modifier' isn't
'PixelFormatModifier::Linear'. Instead participants are expected to
implicitly know that a tiled (not linear) format will contain `size`
pixels by rounding up to the closest tile boundary greater than or equal
to width and same separately for height, without any "extra" tiles in
either direction. Tiled (not linear) formats don't have any way to
specify more blocks in either direction than are implied by `size`. When
relevant consumers support display_rect, `size` can imply more tiles
than display_rect touches.
This is not "row stride in pixels", nor is it "per-pixel stride" (which
themselves are two different things both distinct from bytes_per_row).
The number in this field is also known as the "row stride in bytes",
"line to line offset in bytes", "row to row offset in bytes", and other
variants of these names, sometimes just "stride", but only when
understood to be in bytes.
Regarding "row stride in pixels" vs `bytes_per_row`, as an example, it's
not uncommon for BGR24 (3 bytes per pixel) to have some padding at the
end of each row so that each row of pixels starts at a 4 byte aligned
offset from the start of the image. That padding's size is not
necessarily divisible by the size in bytes of a pixel ("stride bytes per
width pixel"), so we indicate the padding using this field rather than
trying to incorporate the padding as a larger "fake" `size.width`.
When `pixel_format_modifier` == `PixelFormatModifier.Linear`, this is
the offset in bytes of byte 0 of row 1 of plane 0 minus the offset in
bytes of byte 0 of row 0 of plane 0.
const std::optional< ::fuchsia_math::RectU> & display_rect ()
The rect within a frame that's for display. This is the location and
size in pixels of the rectangle of pixels that should be displayed, when
displaying the "whole image" in a UI display sense.
The `x` + `width` must be
<
= `size.width`, and the `y` + `height` must
be
<
= `size.height`.
For output from a video decoder, pixels outside the display_rect are
never to be displayed (outside of test programs), but must be preserved
for correct decoder function. The `display_rect` will always fall
within the rect starting at (0, 0) and having `valid_size` size, when
`valid_size` is set. In other words, `display_rect` is a subset (not
necessarily a proper subset) of `valid_size`, and `valid_size` is a
subset (not necessarily a proper subset) of `size`.
Downstream texture filtering operations should avoid letting any pixel
outside of display_rect influence the visual appearance of any displayed
pixel, to avoid the potential for the right or bottom edge leaking in
arbitrary pixels defined by the decode process but not intended for
display.
Behavior when this field is not set is protocol-specific. In some
protocols, fallback to `valid_size`, then to `size` may be implemented.
In others, fallback directly to `size` may be implemented. In others,
this field must be set or the channel will close.
WARNING: fuchsia.sysmem.Images2 (V1) doesn't handle non-zero x, y, so
any non-zero x, y here (V2) will prevent conversion to V1. Due to the
rarity of non-zero x, y in practice, even components that have moved to
V2 may in some cases still assume both x and y are 0, until there's a
practical reason to implment and test handling of non-zero x, y. The
symptom of sending non-zero x, y to a downstream render and/or display
pipeline that assumes 0, 0 will be incorrect display, but not a crash,
since assuming 0, 0 for x, y does not cause reading out of buffer
bounds.
::std::optional< ::fuchsia_math::RectU> & display_rect ()
The rect within a frame that's for display. This is the location and
size in pixels of the rectangle of pixels that should be displayed, when
displaying the "whole image" in a UI display sense.
The `x` + `width` must be
<
= `size.width`, and the `y` + `height` must
be
<
= `size.height`.
For output from a video decoder, pixels outside the display_rect are
never to be displayed (outside of test programs), but must be preserved
for correct decoder function. The `display_rect` will always fall
within the rect starting at (0, 0) and having `valid_size` size, when
`valid_size` is set. In other words, `display_rect` is a subset (not
necessarily a proper subset) of `valid_size`, and `valid_size` is a
subset (not necessarily a proper subset) of `size`.
Downstream texture filtering operations should avoid letting any pixel
outside of display_rect influence the visual appearance of any displayed
pixel, to avoid the potential for the right or bottom edge leaking in
arbitrary pixels defined by the decode process but not intended for
display.
Behavior when this field is not set is protocol-specific. In some
protocols, fallback to `valid_size`, then to `size` may be implemented.
In others, fallback directly to `size` may be implemented. In others,
this field must be set or the channel will close.
WARNING: fuchsia.sysmem.Images2 (V1) doesn't handle non-zero x, y, so
any non-zero x, y here (V2) will prevent conversion to V1. Due to the
rarity of non-zero x, y in practice, even components that have moved to
V2 may in some cases still assume both x and y are 0, until there's a
practical reason to implment and test handling of non-zero x, y. The
symptom of sending non-zero x, y to a downstream render and/or display
pipeline that assumes 0, 0 will be incorrect display, but not a crash,
since assuming 0, 0 for x, y does not cause reading out of buffer
bounds.
ImageFormat & display_rect (std::optional< ::fuchsia_math::RectU> value)
The rect within a frame that's for display. This is the location and
size in pixels of the rectangle of pixels that should be displayed, when
displaying the "whole image" in a UI display sense.
The `x` + `width` must be
<
= `size.width`, and the `y` + `height` must
be
<
= `size.height`.
For output from a video decoder, pixels outside the display_rect are
never to be displayed (outside of test programs), but must be preserved
for correct decoder function. The `display_rect` will always fall
within the rect starting at (0, 0) and having `valid_size` size, when
`valid_size` is set. In other words, `display_rect` is a subset (not
necessarily a proper subset) of `valid_size`, and `valid_size` is a
subset (not necessarily a proper subset) of `size`.
Downstream texture filtering operations should avoid letting any pixel
outside of display_rect influence the visual appearance of any displayed
pixel, to avoid the potential for the right or bottom edge leaking in
arbitrary pixels defined by the decode process but not intended for
display.
Behavior when this field is not set is protocol-specific. In some
protocols, fallback to `valid_size`, then to `size` may be implemented.
In others, fallback directly to `size` may be implemented. In others,
this field must be set or the channel will close.
WARNING: fuchsia.sysmem.Images2 (V1) doesn't handle non-zero x, y, so
any non-zero x, y here (V2) will prevent conversion to V1. Due to the
rarity of non-zero x, y in practice, even components that have moved to
V2 may in some cases still assume both x and y are 0, until there's a
practical reason to implment and test handling of non-zero x, y. The
symptom of sending non-zero x, y to a downstream render and/or display
pipeline that assumes 0, 0 will be incorrect display, but not a crash,
since assuming 0, 0 for x, y does not cause reading out of buffer
bounds.
const std::optional< ::fuchsia_math::SizeU> & valid_size ()
The size of a frame in terms of the number of pixels that have valid
pixel data in terms of video decoding, but not in terms of which pixels
are intended for display.
To convert valid_size into a rect that's directly comparable to
`display_rect`, one can make a rect with (`x`: 0, `y`: 0, `width`:
`valid_size.width`, `height`: `valid_size.height`).
In the case of a video decoder, `valid_size` can include some pixels
outside `display_rect`. The extra pixels are not meant to be displayed,
and may or may not contain any real image data. Typically anything that
looks like real image data in these regions is only an artifact of video
compression and the existence of the remainder of a macroblock which can
be referenced by later frames despite not being within the displayed
region, and not really any additional "real" pixels from the source. The
pixel values in this region are defined by the codec decode process and
must be retained for correct decoder operation. Typically the pixels
inside valid_size but outside display_rect will be up to the size of a
macroblock minus 1. The `valid_size` is can be useful for testing video
decoders and for certain transcoding scenarios.
::std::optional< ::fuchsia_math::SizeU> & valid_size ()
The size of a frame in terms of the number of pixels that have valid
pixel data in terms of video decoding, but not in terms of which pixels
are intended for display.
To convert valid_size into a rect that's directly comparable to
`display_rect`, one can make a rect with (`x`: 0, `y`: 0, `width`:
`valid_size.width`, `height`: `valid_size.height`).
In the case of a video decoder, `valid_size` can include some pixels
outside `display_rect`. The extra pixels are not meant to be displayed,
and may or may not contain any real image data. Typically anything that
looks like real image data in these regions is only an artifact of video
compression and the existence of the remainder of a macroblock which can
be referenced by later frames despite not being within the displayed
region, and not really any additional "real" pixels from the source. The
pixel values in this region are defined by the codec decode process and
must be retained for correct decoder operation. Typically the pixels
inside valid_size but outside display_rect will be up to the size of a
macroblock minus 1. The `valid_size` is can be useful for testing video
decoders and for certain transcoding scenarios.
ImageFormat & valid_size (std::optional< ::fuchsia_math::SizeU> value)
The size of a frame in terms of the number of pixels that have valid
pixel data in terms of video decoding, but not in terms of which pixels
are intended for display.
To convert valid_size into a rect that's directly comparable to
`display_rect`, one can make a rect with (`x`: 0, `y`: 0, `width`:
`valid_size.width`, `height`: `valid_size.height`).
In the case of a video decoder, `valid_size` can include some pixels
outside `display_rect`. The extra pixels are not meant to be displayed,
and may or may not contain any real image data. Typically anything that
looks like real image data in these regions is only an artifact of video
compression and the existence of the remainder of a macroblock which can
be referenced by later frames despite not being within the displayed
region, and not really any additional "real" pixels from the source. The
pixel values in this region are defined by the codec decode process and
must be retained for correct decoder operation. Typically the pixels
inside valid_size but outside display_rect will be up to the size of a
macroblock minus 1. The `valid_size` is can be useful for testing video
decoders and for certain transcoding scenarios.
const std::optional< ::fuchsia_math::SizeU> & pixel_aspect_ratio ()
Aspect ratio of a single pixel as the video is intended to be displayed.
For YUV formats, this is the pixel aspect ratio (AKA sample aspect ratio
aka SAR) for the luma (AKA Y) samples.
Producers should ensure the width and height values are relatively prime
by reducing the fraction (dividing both by GCF) if necessary.
A consumer should interpret this field being un-set as an unknown pixel
aspect ratio. A default of 1:1 can be appropriate in some cases, but a
consumer may determine the actual pixel aspect ratio by OOB means.
::std::optional< ::fuchsia_math::SizeU> & pixel_aspect_ratio ()
Aspect ratio of a single pixel as the video is intended to be displayed.
For YUV formats, this is the pixel aspect ratio (AKA sample aspect ratio
aka SAR) for the luma (AKA Y) samples.
Producers should ensure the width and height values are relatively prime
by reducing the fraction (dividing both by GCF) if necessary.
A consumer should interpret this field being un-set as an unknown pixel
aspect ratio. A default of 1:1 can be appropriate in some cases, but a
consumer may determine the actual pixel aspect ratio by OOB means.
ImageFormat & pixel_aspect_ratio (std::optional< ::fuchsia_math::SizeU> value)
Aspect ratio of a single pixel as the video is intended to be displayed.
For YUV formats, this is the pixel aspect ratio (AKA sample aspect ratio
aka SAR) for the luma (AKA Y) samples.
Producers should ensure the width and height values are relatively prime
by reducing the fraction (dividing both by GCF) if necessary.
A consumer should interpret this field being un-set as an unknown pixel
aspect ratio. A default of 1:1 can be appropriate in some cases, but a
consumer may determine the actual pixel aspect ratio by OOB means.
void ImageFormat (::fidl::internal::DefaultConstructPossiblyInvalidObjectTag )
Friends
class MemberVisitor
class NaturalTableCodingTraits