class EngineStartCaptureRequest
Defined at line 3477 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h
Public Methods
void EngineStartCaptureRequest (Storage_ storage)
void EngineStartCaptureRequest (::fuchsia_hardware_display_engine::ImageId capture_image_id)
void EngineStartCaptureRequest ()
Default constructs a |EngineStartCaptureRequest| only if all of its members are default constructible.
Defined at line 3487 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h
void EngineStartCaptureRequest (EngineStartCaptureRequest && )
Defined at line 3490 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h
void EngineStartCaptureRequest (const EngineStartCaptureRequest & other)
EngineStartCaptureRequest & operator= (EngineStartCaptureRequest && )
Defined at line 3491 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h
EngineStartCaptureRequest & operator= (const EngineStartCaptureRequest & other)
bool operator== (const EngineStartCaptureRequest & other)
bool operator!= (const EngineStartCaptureRequest & other)
const ::fuchsia_hardware_display_engine::ImageId & capture_image_id ()
Identifies a previously imported display capture output buffer.
The ID must be assigned to an imported capture output buffer, via a
successful [`Engine.ImportImageForCapture`] call.
If the call succeeds, the display capture output buffer is used by
the in-progress display capture operation. While this operation is
in-progress, the buffer must not be passed in calls to
[`Engine.StartCapture`] or [`Engine.ReleaseCapture`].
Once the capture operation completes, the buffer will store the
image data captured from the display.
::fuchsia_hardware_display_engine::ImageId & capture_image_id ()
Identifies a previously imported display capture output buffer.
The ID must be assigned to an imported capture output buffer, via a
successful [`Engine.ImportImageForCapture`] call.
If the call succeeds, the display capture output buffer is used by
the in-progress display capture operation. While this operation is
in-progress, the buffer must not be passed in calls to
[`Engine.StartCapture`] or [`Engine.ReleaseCapture`].
Once the capture operation completes, the buffer will store the
image data captured from the display.
EngineStartCaptureRequest & capture_image_id (::fuchsia_hardware_display_engine::ImageId value)
Identifies a previously imported display capture output buffer.
The ID must be assigned to an imported capture output buffer, via a
successful [`Engine.ImportImageForCapture`] call.
If the call succeeds, the display capture output buffer is used by
the in-progress display capture operation. While this operation is
in-progress, the buffer must not be passed in calls to
[`Engine.StartCapture`] or [`Engine.ReleaseCapture`].
Once the capture operation completes, the buffer will store the
image data captured from the display.
void EngineStartCaptureRequest (::fidl::internal::DefaultConstructPossiblyInvalidObjectTag )
Friends
class MemberVisitor
class NaturalStructCodingTraits