class EngineStartCaptureRequest

Defined at line 3477 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h

Public Methods

void EngineStartCaptureRequest (Storage_ storage)
void EngineStartCaptureRequest (::fuchsia_hardware_display_engine::ImageId capture_image_id)
void EngineStartCaptureRequest ()

Default constructs a |EngineStartCaptureRequest| only if all of its members are default constructible.

Defined at line 3487 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h

void EngineStartCaptureRequest (EngineStartCaptureRequest && )

Defined at line 3490 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h

void EngineStartCaptureRequest (const EngineStartCaptureRequest & other)
EngineStartCaptureRequest & operator= (EngineStartCaptureRequest && )

Defined at line 3491 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h

EngineStartCaptureRequest & operator= (const EngineStartCaptureRequest & other)
bool operator== (const EngineStartCaptureRequest & other)
bool operator!= (const EngineStartCaptureRequest & other)
const ::fuchsia_hardware_display_engine::ImageId & capture_image_id ()

Identifies a previously imported display capture output buffer.

The ID must be assigned to an imported capture output buffer, via a

successful [`Engine.ImportImageForCapture`] call.

If the call succeeds, the display capture output buffer is used by

the in-progress display capture operation. While this operation is

in-progress, the buffer must not be passed in calls to

[`Engine.StartCapture`] or [`Engine.ReleaseCapture`].

Once the capture operation completes, the buffer will store the

image data captured from the display.

::fuchsia_hardware_display_engine::ImageId & capture_image_id ()

Identifies a previously imported display capture output buffer.

The ID must be assigned to an imported capture output buffer, via a

successful [`Engine.ImportImageForCapture`] call.

If the call succeeds, the display capture output buffer is used by

the in-progress display capture operation. While this operation is

in-progress, the buffer must not be passed in calls to

[`Engine.StartCapture`] or [`Engine.ReleaseCapture`].

Once the capture operation completes, the buffer will store the

image data captured from the display.

EngineStartCaptureRequest & capture_image_id (::fuchsia_hardware_display_engine::ImageId value)

Identifies a previously imported display capture output buffer.

The ID must be assigned to an imported capture output buffer, via a

successful [`Engine.ImportImageForCapture`] call.

If the call succeeds, the display capture output buffer is used by

the in-progress display capture operation. While this operation is

in-progress, the buffer must not be passed in calls to

[`Engine.StartCapture`] or [`Engine.ReleaseCapture`].

Once the capture operation completes, the buffer will store the

image data captured from the display.

void EngineStartCaptureRequest (::fidl::internal::DefaultConstructPossiblyInvalidObjectTag )

Friends

class MemberVisitor
class NaturalStructCodingTraits