class EngineReleaseImageRequest
Defined at line 3383 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h
Public Methods
void EngineReleaseImageRequest (Storage_ storage)
void EngineReleaseImageRequest (::fuchsia_hardware_display_engine::ImageId image_id)
void EngineReleaseImageRequest ()
Default constructs a |EngineReleaseImageRequest| only if all of its members are default constructible.
Defined at line 3393 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h
void EngineReleaseImageRequest (EngineReleaseImageRequest && )
Defined at line 3396 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h
void EngineReleaseImageRequest (const EngineReleaseImageRequest & other)
EngineReleaseImageRequest & operator= (EngineReleaseImageRequest && )
Defined at line 3397 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h
EngineReleaseImageRequest & operator= (const EngineReleaseImageRequest & other)
bool operator== (const EngineReleaseImageRequest & other)
bool operator!= (const EngineReleaseImageRequest & other)
const ::fuchsia_hardware_display_engine::ImageId & image_id ()
Identifies a previously imported display image data source buffer.
The ID must be assigned to an imported image buffer, via a
successful [`DisplayEngine.ImportImage`] call.
The buffer must not be used by a display configuration that is
applied or waiting to be applied.
When the call completes, the ID is no longer assigned to the
imported image. The ID may be reused by a future call to
[`Engine.ImportImage`].
::fuchsia_hardware_display_engine::ImageId & image_id ()
Identifies a previously imported display image data source buffer.
The ID must be assigned to an imported image buffer, via a
successful [`DisplayEngine.ImportImage`] call.
The buffer must not be used by a display configuration that is
applied or waiting to be applied.
When the call completes, the ID is no longer assigned to the
imported image. The ID may be reused by a future call to
[`Engine.ImportImage`].
EngineReleaseImageRequest & image_id (::fuchsia_hardware_display_engine::ImageId value)
Identifies a previously imported display image data source buffer.
The ID must be assigned to an imported image buffer, via a
successful [`DisplayEngine.ImportImage`] call.
The buffer must not be used by a display configuration that is
applied or waiting to be applied.
When the call completes, the ID is no longer assigned to the
imported image. The ID may be reused by a future call to
[`Engine.ImportImage`].
void EngineReleaseImageRequest (::fidl::internal::DefaultConstructPossiblyInvalidObjectTag )
Friends
class MemberVisitor
class NaturalStructCodingTraits