class EngineReleaseImageRequest

Defined at line 3383 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h

Public Methods

void EngineReleaseImageRequest (Storage_ storage)
void EngineReleaseImageRequest (::fuchsia_hardware_display_engine::ImageId image_id)
void EngineReleaseImageRequest ()

Default constructs a |EngineReleaseImageRequest| only if all of its members are default constructible.

Defined at line 3393 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h

void EngineReleaseImageRequest (EngineReleaseImageRequest && )

Defined at line 3396 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h

void EngineReleaseImageRequest (const EngineReleaseImageRequest & other)
EngineReleaseImageRequest & operator= (EngineReleaseImageRequest && )

Defined at line 3397 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h

EngineReleaseImageRequest & operator= (const EngineReleaseImageRequest & other)
bool operator== (const EngineReleaseImageRequest & other)
bool operator!= (const EngineReleaseImageRequest & other)
const ::fuchsia_hardware_display_engine::ImageId & image_id ()

Identifies a previously imported display image data source buffer.

The ID must be assigned to an imported image buffer, via a

successful [`DisplayEngine.ImportImage`] call.

The buffer must not be used by a display configuration that is

applied or waiting to be applied.

When the call completes, the ID is no longer assigned to the

imported image. The ID may be reused by a future call to

[`Engine.ImportImage`].

::fuchsia_hardware_display_engine::ImageId & image_id ()

Identifies a previously imported display image data source buffer.

The ID must be assigned to an imported image buffer, via a

successful [`DisplayEngine.ImportImage`] call.

The buffer must not be used by a display configuration that is

applied or waiting to be applied.

When the call completes, the ID is no longer assigned to the

imported image. The ID may be reused by a future call to

[`Engine.ImportImage`].

EngineReleaseImageRequest & image_id (::fuchsia_hardware_display_engine::ImageId value)

Identifies a previously imported display image data source buffer.

The ID must be assigned to an imported image buffer, via a

successful [`DisplayEngine.ImportImage`] call.

The buffer must not be used by a display configuration that is

applied or waiting to be applied.

When the call completes, the ID is no longer assigned to the

imported image. The ID may be reused by a future call to

[`Engine.ImportImage`].

void EngineReleaseImageRequest (::fidl::internal::DefaultConstructPossiblyInvalidObjectTag )

Friends

class MemberVisitor
class NaturalStructCodingTraits