class EngineImportImageResponse

Defined at line 3105 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h

Public Methods

void EngineImportImageResponse (Storage_ storage)
void EngineImportImageResponse (::fuchsia_hardware_display_engine::ImageId image_id)
void EngineImportImageResponse ()

Default constructs a |EngineImportImageResponse| only if all of its members are default constructible.

Defined at line 3115 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h

void EngineImportImageResponse (EngineImportImageResponse && )

Defined at line 3118 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h

void EngineImportImageResponse (const EngineImportImageResponse & other)
EngineImportImageResponse & operator= (EngineImportImageResponse && )

Defined at line 3119 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h

EngineImportImageResponse & operator= (const EngineImportImageResponse & other)
bool operator== (const EngineImportImageResponse & other)
bool operator!= (const EngineImportImageResponse & other)
const ::fuchsia_hardware_display_engine::ImageId & image_id ()

Assigned to the imported image buffer.

The ID is assigned to the imported image from the moment the call

succeeds until the moment a call to [`Engine.ReleaseImage`] with the

same ID completes.

::fuchsia_hardware_display_engine::ImageId & image_id ()

Assigned to the imported image buffer.

The ID is assigned to the imported image from the moment the call

succeeds until the moment a call to [`Engine.ReleaseImage`] with the

same ID completes.

EngineImportImageResponse & image_id (::fuchsia_hardware_display_engine::ImageId value)

Assigned to the imported image buffer.

The ID is assigned to the imported image from the moment the call

succeeds until the moment a call to [`Engine.ReleaseImage`] with the

same ID completes.

void EngineImportImageResponse (::fidl::internal::DefaultConstructPossiblyInvalidObjectTag )

Friends

class MemberVisitor
class NaturalStructCodingTraits