class EngineImportImageResponse
Defined at line 3105 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h
Public Methods
void EngineImportImageResponse (Storage_ storage)
void EngineImportImageResponse (::fuchsia_hardware_display_engine::ImageId image_id)
void EngineImportImageResponse ()
Default constructs a |EngineImportImageResponse| only if all of its members are default constructible.
Defined at line 3115 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h
void EngineImportImageResponse (EngineImportImageResponse && )
Defined at line 3118 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h
void EngineImportImageResponse (const EngineImportImageResponse & other)
EngineImportImageResponse & operator= (EngineImportImageResponse && )
Defined at line 3119 of file fidling/gen/sdk/fidl/fuchsia.hardware.display.engine/fuchsia.hardware.display.engine/cpp/fidl/fuchsia.hardware.display.engine/cpp/natural_types.h
EngineImportImageResponse & operator= (const EngineImportImageResponse & other)
bool operator== (const EngineImportImageResponse & other)
bool operator!= (const EngineImportImageResponse & other)
const ::fuchsia_hardware_display_engine::ImageId & image_id ()
Assigned to the imported image buffer.
The ID is assigned to the imported image from the moment the call
succeeds until the moment a call to [`Engine.ReleaseImage`] with the
same ID completes.
::fuchsia_hardware_display_engine::ImageId & image_id ()
Assigned to the imported image buffer.
The ID is assigned to the imported image from the moment the call
succeeds until the moment a call to [`Engine.ReleaseImage`] with the
same ID completes.
EngineImportImageResponse & image_id (::fuchsia_hardware_display_engine::ImageId value)
Assigned to the imported image buffer.
The ID is assigned to the imported image from the moment the call
succeeds until the moment a call to [`Engine.ReleaseImage`] with the
same ID completes.
void EngineImportImageResponse (::fidl::internal::DefaultConstructPossiblyInvalidObjectTag )
Friends
class MemberVisitor
class NaturalStructCodingTraits