class GameState
Defined at line 684 of file fidling/gen/examples/fidl/fuchsia.examples/fuchsia.examples/cpp/fidl/fuchsia.examples/cpp/natural_types.h
Public Methods
void GameState (Storage_ storage)
void GameState (uint8_t __reserved)
void GameState ()
Default constructs a |GameState| only if all of its members are default constructible.
Defined at line 695 of file fidling/gen/examples/fidl/fuchsia.examples/fuchsia.examples/cpp/fidl/fuchsia.examples/cpp/natural_types.h
void GameState (GameState && )
Defined at line 698 of file fidling/gen/examples/fidl/fuchsia.examples/fuchsia.examples/cpp/fidl/fuchsia.examples/cpp/natural_types.h
void GameState (const GameState & other)
GameState & operator= (GameState && )
Defined at line 699 of file fidling/gen/examples/fidl/fuchsia.examples/fuchsia.examples/cpp/fidl/fuchsia.examples/cpp/natural_types.h
GameState & operator= (const GameState & other)
bool operator== (const GameState & other)
bool operator!= (const GameState & other)
uint8_t __reserved ()
uint8_t & __reserved ()
GameState & __reserved (uint8_t value)
Setter for __reserved.
void GameState (::fidl::internal::DefaultConstructPossiblyInvalidObjectTag )
Friends
class MemberVisitor
class NaturalStructCodingTraits