class Process

Defined at line 46 of file fidling/gen/sdk/fidl/fuchsia.audio.effects/fuchsia.audio.effects/cpp/fidl/fuchsia.audio.effects/cpp/markers.h

Processes the given number of frames. This will consume `num_frames` from

each `ProcessorConfiguration.inputs[i]` and produce an equivalent number of

frames in each `ProcessorConfiguration.outputs[i]`.

## Execution model

All inputs and outputs must have identical frame rates. This simplifies

the problem of matching input and output frames, as described below.

At each call to `Process`, the effect collects audio from a set of input buffers

and produces a set of output buffers. The input buffers should be aligned by

time. That means: the first frame in each input buffer, input[i].buffer[0],

should have the same presentation time as all other frames input[j].buffer[0].

Output buffers with non-zero latency may be shifted relative to input buffers.

For each output k, input frame 0 has the same presentation time as the frame at

output[k].buffer[output[k].latency_frames].

+ request `num_frames` The number of frames to process.

+ request `options` Extra options.

- response `per_stage_metrics `Metrics about this process call, possibly

subdivided into multiple stages.

* error A zx.Status value indicating success or failure.

Public Members

static const bool kHasClientToServer
static const bool kHasClientToServerBody
static const bool kHasServerToClient
static const bool kHasServerToClientBody
static const bool kHasNonEmptyUserFacingResponse
static const bool kHasDomainError
static const bool kHasFrameworkError
static const uint64_t kOrdinal