struct ResolvedLayerStack
Defined at line 44 of file ../../src/ui/scenic/lib/flatland/global_resolved_layers.h
Captures all global transform state that feeds into resolving the layers of a single
stack-hosting node in the global topology.
This struct definition is the contract between the transform stage and the layer stage:
`ComputeGlobalResolvedLayers()` depends on the global scene graph solely through a slice of
`ResolvedLayerStack` entries plus the fresh `UberStruct::InstanceMap` snapshot.
Public Members
TransformHandle handle
int32_t topology_index
RotateFlip node_rotation
tmat3x3 global_matrix
Rectangle clip_region
float opacity
Public Methods
bool operator== (const ResolvedLayerStack & )
Defined at line 74 of file ../../src/ui/scenic/lib/flatland/global_resolved_layers.h