template <>
class Server
Defined at line 112 of file fidling/gen/sdk/fidl/fuchsia.hardware.audio.signalprocessing/fuchsia.hardware.audio.signalprocessing/cpp/fidl/fuchsia.hardware.audio.signalprocessing/cpp/natural_messaging.h
Public Methods
void Server ()
Defined at line 115 of file fidling/gen/sdk/fidl/fuchsia.hardware.audio.signalprocessing/fuchsia.hardware.audio.signalprocessing/cpp/fidl/fuchsia.hardware.audio.signalprocessing/cpp/natural_messaging.h
void SignalProcessingConnect (SignalProcessingConnectRequest & request, SignalProcessingConnectCompleter::Sync & completer)
Connect to a `SignalProcessing` protocol.
Multiple connections may be supported, if a new connection request is not supported, i.e.
the maximum number of connections have already been created, for instance one, then the
`protocol` channel (not the channel upon which `SignalProcessingConnect` is being called)
will be closed with a `ZX_ERR_ALREADY_BOUND` epitaph.
If signal processing is not supported at all, then the `protocol` channel (again, not the
channel upon which `SignalProcessingConnect` is being called) will be closed with a
`ZX_ERR_NOT_SUPPORTED` epitaph.
This method is named `SignalProcessingConnect` instead of `Connect` because this protocol
is intended to be composed, and hence the more verbose name allows differentiation and
improved clarity.
Handler bind_handler (async_dispatcher_t * dispatcher)
|bind_handler| returns a handler that binds incoming connections to this
server implementation.
The returned handler borrows the server instance.
The server must outlive the provided |dispatcher|. Only after
the dispatcher is shutdown will it be safe to destroy the servers.
The server should not be moved.
void ~Server ()
Defined at line 116 of file fidling/gen/sdk/fidl/fuchsia.hardware.audio.signalprocessing/fuchsia.hardware.audio.signalprocessing/cpp/fidl/fuchsia.hardware.audio.signalprocessing/cpp/natural_messaging.h